A Solid Beginning

My journey when it came to the Legend of Heroes series began with Rean Schwarzer and his merry band of misfit classmates that comprised Class 7 in Trails of Cold Steel. I can’t say what prompted me to purchase the title on my PlayStation Vita, but purchase it I did and was subsequently taken on a grand adventure throughout the Erebonian Empire before I was mildly displeased at the sudden appearance of an ancient mech. In all my anime-watching, I’ve always hated fictional worlds with huge mechanical suits. They’re much too cliche for my tastes and frankly, the less they appear in the media I consume, the better.

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While I did purchase Trails of Cold Steel 3 and fully intend to play it in the near future, forums I scoured recommended playing the Trails in the Sky series beforehand. Why? Well, how better to understand what Olivert Reise Arnor was doing prior to the events of Giliath Osborne trying to take over the world? And what of the sudden appearance of a certain Lloyd Bannings in Trails of Cold Steel 2?

So, after slowing purchasing the games from GoG (Good Old Games), I began Trails in the Sky just before the impending releases of a hundred thousand different games that would be coming out in November

Trails in the Sky begins with a mysterious boy being delivered to a bright-eyed Estelle Bright by her very own father. Shenanigans occur and it is not long before there’s a time skip and we rejoin Estelle and her adopted brother, Joshua, when they turn sixteen and decide to take on a test that would allow them to become junior bracers at their local guild in Rolent.

When her father takes on an important mission, both Estelle and Joshua are left behind. Eager to prove their worth, they assist the townsfolk by completing odd jobs. It is not long, however, that they rise to the role of detectives, solving the theft of a valuable orbment necklace that was meant to be delivered to the Queen of Liberl for her birthday celebration. Estelle, never one to pick up on subtle clues, is shocked to discover it is Josette – a girl she assumed was a student at a prestigious academy in the Kingdom – a sky pirate. They duke it out before Josette is rescued by her brother, fleeing towards Bose.

Thus ends the prologue after several hours of gameplay and dialogue. 

Within days of uncovering the crime, Estelle and Joshua learn that the ship their father was on has gone missing. Worried, they enlist the aid of Scherazard and head to Bose (not knowing, yet, that the sky pirates and the disappearance of the Linde are connected). It is not long before they are swept into another mystery, which they solve within days of arriving in the new city, and begin travelling around the Kingdom of Liberl to learn more about its denizens. 

Throughout their journey, they make new friends and impress each local branch of the Bracers guild while solving major problems plaguing the cities that they visit. It is the fourth city, Zeiss, however, when the plot starts to pick up and the characters begin to sense something darker and more sinister is at play. It was also here that I started paying more attention, having nearly fallen asleep at the proverbial wheel with the glacial pacing of the narrative.

After carrying around a MacGuffin black orbment, several questions were answered even as the game set about laying out the seeds for a grand conspiracy plot. But as with always the case of protagonists, they plod through most of the subtext, oblivious until the villain of the piece declares his master plan. Without the means of airships, Estelle and Joshua set out for Grancel via foot and finally arrive just as the Intelligence Division begins its coup d’etat.

While the rescue missions were fun and served to propel the plot forward, the final boss was a bit of a letdown. In many stories from the Japanese role playing genre, I find the human to human struggle much more engaging than having to fight an archaic machine Alas, that was the case here.

Worse, was the fact that Reverie was hardly what I might have called challenging. Instead, the machine proved annoying with his high defence and health stats. Equipped with two magic users and having Estelle and Joshua dish out the occasional hurt with physical attacks, the battle was soon over and the kingdom saved.

Trails in the Sky plays like the first arc of a major story. Were it the sole game in the series, it would have felt incomplete. Knowing that there were two other games waiting in the wings, I was able to stifle much of my disappointment. Even though I would have liked for most of the loose ends to have been tied off. A stand alone title, Trails in the Sky is most assuredly not. Whether that was uncovering Olivier Lenheim’s true identity and purpose in Liberl, to whatever was Ouroborous and the mysterious Weissmann.

The combat is turn-based and felt much simpler than the mechanics employed in Trails of Cold Steel. I can’t rightly say why but I will chalk it up to the fact that there were no bonuses to experience points being earned through certain victory conditions. Just like in Trails of Cold Steel, characters place quartz into spare slots – triggering certain spells and stat boosting abilities.

Being familiar with the system, it was easy for me to pick up the mechanics again and trounce my foes. Most bosses gave me hardly any trouble – except of course, Lorence.

As for the characters themselves, my favourites were Joshua and Kloe, the disguised princess of Liberl. Tita and Agate were also enjoyable. But as the credits rolled, I regretted not getting to know them a little better. After completing each major city, the other characters left and it was back to my two-man party of Estelle and Joshua.

Overall, Trails in the Sky was a good introduction to the complex world created by Nihon Falcom. It provides some much needed background and introduced players to certain key characters that would later play important roles in later titles. The world building in The Legend of Heroes is top notch. As a writer, it was interesting to see the multiple and opposing views shared by heroes, villains and the general public. For that, the developers and story writers ought to be applauded. But while the story to Trails in the Sky FC was fairly simplistic, I am eager to see how the characters fit into the larger narrative and what the sequels have in store for this new fan to the franchise.

As a side note, I hate the fact that several side missions are missable, have a limited time frame or are hidden. Of course, having played through Trails of Cold Steel, I knew this beforehand and played through the game with a trusty walkthrough to guide me.

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