Why Do We Fall?

Skimming through reviews and impressions on the internet, the one thing that stands out is how Owlboy is a game all about failure. And I get it. Otus, our protagonist, has a hard time of it. When he’s sent out on patrol to look out for pirates, his village is inadvertently attacked. Then he fails to save the city of Advent from Captain Molstrom’s wrath as they use the power of a lost forgotten relic. But while these are pivotal story moments that later culminate at the climax of the story, I feel the themes of friendship, sacrifice and vulnerability are at the true heart of Owlboy. For it is the bonds we forge and share with others on our journey that push us to be more than we are alone.

Releasing nigh on nine years ago, Owlboy is considered something of an indie. While it is no Hollow Knight, Tunic or Hades, there is a charm to it. From its graphics to the complex worldbuilding and even to the colourful cast of characters.

Owlboy casts the player in the role of Otus. A meek mannered boy trained in what it means to be an ‘owl.’ Of course, he’s not quite an anthropomorphic owl or an actual bird (though the design of his brows might say otherwise). Rather, he is gifted a magical cloak that gives him the ability to fly. And under the watchful eye of his mentor, Asio, Otus is tasked with protecting the village of Vellie.

Like many protagonists before him, Otus is mute. This is something directly pointed out by many of the other characters. That said, Otus is able to trill in delight and use other means of communication with his friends.

Yet during my time playing the game, I could not felt but feel like Otus’s mutism was a perfect metaphor for how men interact with each other in society. Instead of being able to talk back or communicate the pain he undergoes, Otus is only able to accept the harsh criticisms of his mentor – a man who unfairly scorns his pupil despite his best efforts. Even his allies and friends impose their own ideals on Otus. For example, when Geddy teleports away after Twig joins the group following their journey to Stratos.

But despite these setbacks, Otus persists in his efforts.

And it is through this he is able to put a stop to Molstrom’s ambitions. More than that, he becomes pivotal to saving the world.

Otus’s story, then, in my mind is about hope. It is about overcoming the challenges before you instead of falling into despair.

It is also, of course, about failure. As anyone will tell you. Failure is a fact of life. While yes, sometimes, it is an indicator to turn one’s attention elsewhere, it can also be a lesson on persistence. For, without trying and failing at something, how can we improve? How can we iterate and make change in the world? How can we learn?

This is evident in the menagerie of allies Otus has to help him in his quest. Geddy, Alphonse and Twig. All of them choose to learn from their mistakes and make amends. And though it might sound cliche, it is through the power of friendship and cooperation, that they’re able to bring forth a brighter future for the world. A lesson they try to also impart on Solus (technically the titular Owlboy of the game who is so intent on saving the world from falling apart he is willing to ally with a power-hungry robot pirate captain and see the capital of Advent be destroyed to retrieve special relics needed for a spell) as they battle up in the heavens (because, I don’t know, Solus can’t find five minutes to explain why he’s doing what he’s doing. Owlpeople, COMMUNICATE! Why is it so hard?)

But though the core team of allies are men, I do like the number of strong women also evident in the world. There was one soldier Otus manages to rescue who, in spite of an injured leg, was still able to kick enemies away. Then, there was her ally, an elderly woman who could wreak everything with her destructive prowess.

Narrative aside, the gameplay was simple and intuitive to pick up. Especially since I started playing the game while on my trip to China (and didn’t quite finish it until I returned). Even with the brief intermission of wrapping up Two Point Hospital, I was able to pick it up from where I’d left off and have the story wrapped up in only a few short hours (something I was grateful of because there are still TOO many games in my long backlog of games).

That said, I did have a few gripes with it. Though Otus is able to dodge roll both on the ground and in the air, it does not give the character any invincibility frames. One cannot simply dodge into or out of an attack. What’s worse was how difficult it was to figure out the hit box for Otus – especially when he’s flying and his makeshift owl cloak wings would occasionally clip through the background.

I also found it challenging that Otus’s only form of attack was to use his friends. While he can spin to hit enemies, this move primarily only stunned. It did not kill them. But your allies, too, are hampered in their abilities. From how Alphonse is required to recharge his explosive shotgun blast to Geddy’s limited power with his peashooter gun, and the inability of Twig’s webs to actually cause much, if any overall damage.

Then, of course, there was the whole ‘stealth’ portion near the end of the game that had me struggling because the mechanics were not really built around it. And the platforming section where the castle up in space began to break down. Despite these pain points, I still enjoyed my time with Owlboy. Admittedly, the gameplay could have been tighter but after a few abortive attempts, I was able to push through to the end.

Owlboy, it must be said, is not a perfect game. According to Wikipedia, it spent the better part of a decade in development with a few do-overs before the developers found their footing. And while there are parts where the game could be improved, these individual little failings when combined make for a stronger cohesive game that manages to shine. More importantly, it manages to deliver a strong message on a heavy theme not many stories have been able to tackle well before or since.

So, I ask you, then. Why do we fall?

The answer? So that we can learn to pick ourselves up.

On a side note, I also liked the hidden lore of the owls from the past. How the world came to be and what the mysterious ‘Loop’ they tried to escape would most definitely make for a delicious plot point should the developers ever make another game set in the same world. That said, it did have a few echoes of Final Fantasy XVI with how Otus sacrificed himself and then fell from on high down into the ocean.

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