As we all know, 2023 was a messy year in the history of the world. While I know humans are not liable to change just because time has ticked over to 2024, I cannot help but hope for a new beginning. Even as remnants of the past year remains with us.
Much like the games I’ve been playing in the lead-up to the holiday season. And the fact I schedule these posts up to 5 to 6 weeks in advance.
Still, I feel like the themes within Star Wars Jedi: Survivor are particularly apt for a year where we’ve seen the Voice Referendum fail and a renewal to the conflict on the West Bank between Israel and Hamas. As someone who has dabbled a little in reading the histories and likes to think they’re up to date on global events, it’s saddening to see ongoing cycles of hatred with no-one party wishing to break it. After all, the game itself sets itself on the story of Cal Kestis, one of very few survivors of the great Jedi purge after the end of the Clone Wars. Throughout the game, he must reckon with his own need for vengeance when it comes to the Empire and a betrayal near the end of the game, which hits closer to home with his found family.

But as most people know, an eye for an eye only serves to make the whole world blind. Blood begets blood and we are trapped in a vicious cycle of revenge.
Of course, the question arises: how can one forgive such heinous acts done against them by senseless violence and move on?
Although I would like to say I have the answers, I don’t. The entirety of human history is a back and forth of grievances, fuelled by fear, anger, hatred and greed.
And this is something the characters in Star Wars Jedi: Survivor are intimately familiar with.
The game itself starts a few years after the ending of the first in the series. Instead of being accompanied by Cere, Greez and Merrin, players find Cal Kestis running with a new group as he continues his work with Saw Gerrera to hurt the Empire in any way he can. His current mission? Stealing information held by a Senator on the planet of Coruscant.
Indeed, the very thing players see is the old Jedi Temple, taken over by the Empire. The very sight of it sets Cal’s teeth on edge.
But as with all things, the heist goes wrong and many of Cal’s friends are killed in the escape from Coruscant. Cal, the playable character, manages to make it to hyperspace before learning of a gyro malfunction. This leads him to crash land on Koboh where we soon learn Greez has set up his own cantina and is living a rustic life on an Outer Rim planet.



From an exciting beginning, the game meanders a little as it introduces new threats such as the Bedlam Raiders and their leader, Rayvis, before pivoting a little to some High Republic history with the likes of Dagan Gera. And while the Empire is an ever present threat to Cal and his crew in this far, far away galaxy, it felt mostly peripheral to a very contained story about finding the mystical planet Tanalor. In fact, I was surprised how much Cal didn’t seem to feel compelled to make contact with Saw again, or to take the fight back to the Empire except near the end when he stormed an Imperial base at Nova Garon.
In fact, so enraged is Cal by a betrayal close to him, he reaches out to the Dark Side of the Force for power. It is only when Merrin is there to calm him down that Cal relents and tries to take a step back from his destructive path.
While the Star Wars universe tends to make many things black and white, with Force wielders seemingly being corrupted as soon as they tap in these ‘dark side’ emotions, it should be noted that Cal being angry and hurt are valid. Just because he is a Jedi does not mean he can’t feel loss or a need for revenge.
And anger and pain and fear aren’t bad.
They simply make him human.
But the most important thing I found when I played through those last few hours was how Cal didn’t allow his need for revenge to consume him. With a little help from Merrin and the presence of Kata to steady him. So, instead of killing the man who had betrayed him and ripped away most of his found family, Cal offered Bode the chance to live.


Of course, this isn’t something most people can do when something horrifying rips their family apart. There’s trauma, there’s fear, there’s anger. It isn’t easy to let bygones be bygones when everything is so real and visceral and immediate.
True, Israel’s actions have only let to more civilian casualties and the loss of many innocents, but they’re only acting like a wounded and desperate beast after the events of October 7th when people were killed and hostages taken. And yes, the Palestinians also deserve their pound of flesh too after seeing children and loved ones die because of aerial bombardment as Israel attempts to smoke out Hamas.
Hopefully by the time this post goes up, a ceasefire has been declared. But the bigger question remains of how to settle the bad blood between these two peoples. Forgiveness is not an easy thing to grant when war crimes and other atrocities have been committed against each other.
And as other countries have shown, such humiliations can be century long grudges. Look no further than China as it tries to assert its dominance in the Pacific region.

From a gameplay perspective, Star Wars Jedi: Survivor presents more of the same but with a more additional flourishes. Since Cal has relearned many of his Force abilities like Force Jump, Force Pull and Force Push, Respawn Entertainment has introduced a few more things to play around with such as Force Lift and Force Slam. Even better, it also adds in new stances like dual wielding, blaster stance and even a crossguard lightsaber – ripped straight from the Sequel Trilogy.
These all add a bit more flavour to the game although I primarily stayed with the single blade as it was the most versatile. Now I need to remind myself to use more Force powers on the regular to deal with my enemies instead of simply toughing it out with only blade work.
Oh, but I cannot talk about Star Wars Jedi: Survivor without also talking about the jump in graphic fidelity when I played on my PlayStation 5. From the first cutscene to the very end, Jedi: Survivor was beautiful. True, sometimes the textures took a while to pop in even though I played the game six months after launch, but the panoramas I saw while gliding or just climbing up a mountain were a sight to behold.
Then, of course, there was the music as it took cues from the score of one John Williams. One tune that stuck with me throughout the game was the little ditty that played whenever I opened up a Stim chest. Instead of Star Wars, it almost had a Hogwarts ring to it. After all, John Williams was also the composer to the Harry Potter films. Is it any wonder some of the motifs and cues are shared?
In any case, after finishing Star Wars Jedi: Survivor and nabbing the platinum trophy, I look forward to see what Respawn Entertainment will go next (even as I hope they’ll ditch the Dark Souls-esque nature of the meditation points and the loss of experience points should you fall in battle). It’ll also be interesting to see where Cal’s journey take him next. Especially as we head closer and closer to the events of the original trilogy where the Empire is defeated by upstart rebels.
Also, here’s hoping poor Cal gets to wear his lovable poncho again from the very start of the game instead of it being gated behind an annoying boss battle.
On that note, it is also my most heartfelt wish for the world to find some semblance of balance and peace. Change needs to happen. It is inevitable. Yet, sometimes it’s okay for it to take a bit longer to do so.
As long as it does.














































