Despite being nominated for several categories at the 2023 The Game Awards, Spider-Man 2 did not manage to win any of the prestigious trophies. A fact that has been both lambasted and poked fun of on the internet. But when you consider the sheer quantity, as well as the quality, of games that came out, the fact Spider-Man 2 was even nominated is proof of its greatness. Especially when it was going up against heavy-weights Baldur’s Gate 3, Alan Wake 2, Final Fantasy XVI, Legend of Zelda: Tears of the Kingdom and Super Mario Bros: Wonder.
2023, it should be noted, was a game of big releases.
Following on from several strategy role-playing games I was stuck playing, it was only in the latter half of the year I was able to play catch-up on many of the triple-A titles. Even now, though, I have yet to tackle Final Fantasy XVI, Legend of Zelda: Tears of the Kingdom, Baldur’s Gate 3 and Alan Wake 2.


To be fair, I’ve bought all the titles. They are, unfortunately, just sitting around waiting for me to devote the necessary time to make the adventure worthwhile.
Once I do, of course, be sure to see posts pop up throughout the year. Even as I try to balance work, my writing hobbies, the books I read, shows I watch (at time of writing, I’ve gotten into Blue Eye Samurai), and whatever travel I also have planned. In fact, I should hopefully be publishing the sequel to Wild Child soon. After pounding out the chapters during a period where everything has gone back to normal, taking the time out to write a full-length novel is very time-consuming. Not to mention the editing I’m doing (which would probably be better if I had an actual editor and at least one beta reader) to polish up a few things.
In any case, the story of my journey with Spider-Man 2 began not when I popped the disc into my PlayStation 5. Nay, the story begins with the day I purchased the game at a store in the heart of Sydney CBD. I was catching up with a high school friend and had just seen a Facebook post about an exhibit in Barangaroo. After dinner, off we trotted – after much convincing on my part that a walk down to Barangaroo would be for the best – to take in the flipped truck suspended by spider webs and New York policemen milling about telling everyone within earshot that, “There was nothing to see here.” The trip, capped off with a photo of the truck, was made memorable when I muttered under my breath how the hired actors were pretending to be NPCs. Only, of course, to be remonstrated by my friend for saying such a thing.
And honestly, it it is true that I shouldn’t be calling the people I see only in passing as NPCs. After all, in their own mind, they’re the main character and I’m the NPC lurking in the background of their story. Which only serves to drive home the disconnection we have with the people around us or who might share the daily commute with us.
Still, what a thing to say to dismiss another person.
I’m reminded of a scene in the book Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin, which my workplace bookclub read, where Sam called his best friend, Max, an NPC right to his face. I know Max didn’t take it to heart but what a cruel and heartless thing to say to someone who has supported you throughout your game developing journey and is then ruthlessly gunned down on the pretense he was you by angry gamers.



Anyways, back to Spider-Man 2. The game follows on from Spider-Man and Spider-Man: Miles Morales. Ten months on from the last game, we see Peter Parker and Miles Morales working together to keep New York safe. And though the Avengers seem to exist in the world – what with Avenger Tower jutting up above the New York skyline – we never see these other superheroes once during the struggles Peter and Miles face. Nor do we see cameos from the likes of Daredevil, Jessica Jones, Iron Fist or Luke Cage.
Which is such a shame.
But it also highlights the problem of having so many comic-book superheroes call New York home.
Spider-Man 2 starts with Peter taking on a job as a physics teacher at Brooklyn Visions, the school Miles attends. As he’s teaching them about surface tension, Sandman attacks. Torn between his responsibilities as civilian Peter and that of Spider-Man, Peter joins up with Miles to take down Flint Marko in an epic showdown that saves the city. Unfortunately, due to dereliction of duty as a teacher, Peter is fired. A side-effect of being a superhero who keeps his identity hidden (although given how often his friends have since said his name during the game, I’m surprised it’s still a secret).
From there, the game introduces us to Kraven, a man who seeks his death in glorious combat with a mighty opponent. As such, he captures Mister Negative and Scorpion while the two were being transported from the Raft. He even administers a high dose of Lizard serum into Dr Curt Connors to face up against a worthwhile opponent.



It is only when Peter acquires the symbiote that excitement enters Kraven’s eyes. In the latter chapters, he fights against Peter and demands that our erstwhile hero stop holding back even showing off a battered Miles. Before Peter can kill him, Miles intervenes and Peter is then freed from the symbiote’s control.
Of course, Spider-Man 2 is not content to have Kraven as the big bad for this game. Oh no.
As many know, once you’ve introduced the symbiote, you’ve also introduced Venom. But instead of Eddie Brock taking on the mantle of our favourite anti-hero, it is instead Harry Osborn.
Though Harry was only mentioned briefly in the first game, in Spider-Man 2, Harry returns from a long sabbatical in Europe and supposedly cured from his terminal illness. Harry is introduced early, hiring Peter to work at his environmental technology startup called the Emily-May foundation where the pair can pursue their childhood dream of “healing the world.” Unfortunately, during the events of Spider-Man 2, with Peter taking on the symbiote, Harry’s health – both physical and mental – deteriorates. Desperate to return to a semblance of normality, Harry reclaims the symbiote and is then transformed into the Venom we all know and love.
He is later stopped by the combined efforts of Miles, Peter and MJ. The final battle leaves Harry comatose and our heroes shattered once again by the sacrifices they had to make in order to save the city they call home.


What I liked most about Spider-Man 2, however, as a criminology major in university, was its focus on rehabilitation. Many of the supervillains that Spider-Man fans have come to know and love have been reformed in some way or another. Be that Tombstone to Mysterio. Many of these villains have chosen to turn over a new leaf and assimilate back into society. The most tragic and most human is the story of Sandman. Threatened by Kraven’s hunters, fearing for his daughter and not being heard by those in power, he resorts to the only thing he knows in order to garner attention: attacking the city.
It is a tale as old as time.
And helps support the tenets of strain theory in crime sociology.
Of course, there are a myriad reasons why people turn to crime.
But these glimpses are so important to understand the complexities of why someone might resort to doing something illegal. And it’s a far better exploration of redemption than what Spider-Man: No Way Home attempted. As I’ve stated before, change takes time. While No Way Home plucked our villains during their final showdown with the various Spider-Man across the multiverse, Spider-Man 2 shows the results of Mysterio and Sandman having served their time and seeking to mend their ways.
This all culminates in the interactions with Mister Negative and Miles Morales. And while Miles cannot bring himself to forgive what Mister Negative did, he is able to move past the anger.
The other message in Spider-Man 2, of course, is that some burdens cannot be taken on alone. The tagline for the game is: ‘Be Greater. Together.’ Something I wish more people would take to heart. When a community comes together, there is so much more that can be done. Unfortunately, the Western world prefers to champion individualistic effort over those of a collective.
Capitalism seems to forget that if you don’t have your workers or people who can afford to purchase your goods, then what’s the whole point? And if you’re curious where this odd segue came from, I’m currently playing through Octopath Traveler 2 and Partitio’s story is very much of a big-hearted merchant who looks out for his town. His dream, funnily enough, is to destroy the devil known as poverty. Something our modern world still has not been able to solve (but could. If there was any profit to it. But who are we kidding? There isn’t.)
From a combat perspective, Spider-Man 2 changes things up a little by introducing a parry mechanism as well as a few other new abilities for the Spider-Men to enjoy. While this kept the game lively, it annoyed me that I needed a full Focus bar in order to heal. This was especially difficult in the latter boss battles against Scream and Venom. I’m not sure if the reason why I struggled through them was because I hadn’t topped up my Focus bars prior to the mission or if it was simply me not gelling with Peter’s abilities.
What I do know was that I hated how the attack you couldn’t dodge, but had to parry, was highlighted in red and that the unblockable attack was blue. Especially when the game had trained you early on with managing a perfect dodge when the spider sense was red. It also didn’t help that in the battles with Scream and Venom, these indicators didn’t last for very long and I couldn’t cancel an animation if I was already mid-dodge to parry an attack.
At least the checkpointing was generous!


As for other gameplay moments, I had to say the swinging was smooth as butter and the web wings added some great diversity to travel. Especially with the wind tunnels all around the city to help one get from Point A to Point B.
And because of these quality-of-life improvements, I didn’t feel like the new map, which now included Queens and Brooklyn, was that much larger than the original Spider-Man game or as time-consuming to get through like a map in the open-world Assassin’s Creed titles.
So, while Spider-Man 2 didn’t win at The Game Awards, it certainly won my heart as the second last game I played in the year 2023. And I’m certainly excited to see what Insomniac cooks up next, despite the hack. The studio is great at nailing story, gameplay and world while serving up side-dishes of heart. Best of all, it didn’t have me chasing after pigeons!
In a year teeming with big titles, Spider-Man 2 was everything I wanted in an open-world game without overstaying its welcome.
Thank you Insomniac and here’s hoping Spider-Man 3 brings on the Green Goblin in all his glory! Oh, and Silk. I’m curious to how they’ll insert that comic storyline into the game.


















































