When the Nintendo Switch first released all those years ago, the game that saw me trade in my Wii U and upgrade was Xenoblade Chronicles 2 (though the first game I played on it was Mario + Rabbids: Kingdom Battle). So, when Xenoblade Chronicles 3 was announced this year with a release date in September, I was eager to get my hands on the final installation to the trilogy that started with a blond boy and his red word and the distinct Britishisms that were rampant in the game.
The fact that it was ready earlier than expected was simply icing on the cake.

Xenoblade Chronicles 3 is a continuation of the first two games, which, in the timeline of the games happened approximately at the same time but in two different worlds. Aionios, therefore, is the perfect blend of the two and this is represented in the opposing forces: Keves and Agnus.
What, somewhat, three me initially was that the game started with Noah, Eunie, Lanz and Joran all racing to the Queen’s anniversary. They push through a crowd of people before Noah stops, caught off guard by a strange phenomenon in the sky above the city they’re in.
From there, the game dovetails into a world where war has been ever-present. Initially, I explained that opening as part of the backstory for the characters. Perhaps that phenomenon witnessed by Noah was an attack by Agnus that was part of the cycle of hatred their people were embroiled in. And yet the more I played, the less my cobbled together explanation made sense.
Of course, after playing through so many hours, I’d basically forgotten those early moments – too enraptured in the current conflict Noah and his friends found themselves in as they fought to free themselves from a terrible system focused on the endless now. I mean, how messed up is it that Keves and Agnus force child soldiers into a war none of them quite understand – and where their lives are a mere ten years after birth? Sure, their bodies are in t heir mid-teens but no-one has any true understanding of modesty or romance or culture or art. Rather, the only thing they’ve ever known since coming out of the proverbial womb is fighting.
Nobody knows how the conflict ever started. But as every cycle sees friends die, trauma becomes an endless cycle of no end. The people of Keves and Agnus fight to survive and survive to fight another day.
But what struck me about Noah’s character from the first was how he viewed the opposing force – choosing to send them off if the Agnus offseer had been killed. Offseeing itself is very similar to the Sending from Final Fantasy X. Instead of a dance, however, offseers play music on a flute wherein motes of light representing the dead’s last wishes are able to move on. They are beautiful moments, filled with wonder but tinged with melancholy. It is a process that apes the grieving process and helps the people of the world move on. Something that those who have lost someone dear to them can understand and appreciate.

After the first few hours, I was soon introduced to Mio, Sena and Taion.
And just like that, I too had fallen for the Welsh catgirl (which might have been a thing in Xenoblade Chronicles 2 had I not played it on Japanese dub).
Sent on a mission to investigate a strange energy reading, our Keves heroes encounter their Agnian counterparts and immediately begin to fight. They are only interrupted by Guernica Vandham, the introduction of Moebius and the power of Ouroboros.
Thus begins the quest to save their world from needless suffering and to bring about a future that is not trapped in the endless now.

Xenoblade Chronicles 3 has an excellent premise. The base narrative was immersive and had me completely invested. Better yet, it was bolstered by the side stories and hero quests. And while many of the side quests were simple ‘Fetch x item’ or ‘Kill x number of y creatures,’ the framing for these jobs neatly tied into the grander narrative of living in a world when war is no longer on everyone’s mind.
And of course, I wrote about these themes in an earlier post because of how well they encapsulated the human condition and what it means to be ‘alive.’ Xenoblade Chronicles 3 more than any other game I’ve played in recent years was very much focused on asking those hard-hitting questions and making people face the reality of what it takes to continue in an unfair world. There were so many stories that I connected with and it was also so easy to sympathise with the motivations for many of the antagonists (even if I, at first, felt that they were comical jesters with the spotlights popping on at random intervals and their focus on spouting exposition when any true villain would have just killed our protagonists initially).
Joran and Shania and Crys and Irma…
Even though I know that many players hated Shania, as someone who has also experienced what it means to ‘never be good enough’ I can acknowledge that pain. With such high expectations, I can also see the appeal of wanting to restart my own life as if it were all a game – though I doubt I’d ever go to such extremes.
On a side note, there should have been more sapphic content. Alas, a missed opportunity…
But while the narrative shone bright, the combat was a little lacklustre in my opinion. There aren’t many changes from the last two titles and most battles, I could walk in blind-folded when playing on ‘normal.’ I’m sure that on higher difficulties, there would have been more of a need to rapidly switch between characters with better compositions, but well…I’m not one of those gamers.
Graphics-wise, the game is serviceable although I detected a significant downgrade when in handheld mode as opposed to keeping it docked. As for the music, they were most definitely some of the best pieces I’ve heard in a good long while – even if the Moebius theme was played for every single Moebius bar a couple. Given how big the game is, however, the game developers are forgiven for this transgression.
My one gripe, however, is that game developers need to stop creating such game worlds and keep it slightly smaller (and more manageable). As an ‘adult’ with a job, long commute times and other commitments, these games are such huge time sinks and their lengths can be more detrimental than helpful.
Overall, however, I have to say that I loved Xenoblade Chronicles with all my heart. And were I to perish tomorrow and look over my life, I’d know that this game, along with a few others, are ones that’ll bring a smile to my lips for a life well lived – my mark made on the world because of all the things I’ve done.
After all, it isn’t just important to live well – taking breaks along the way – it’s also important to die well as well (at least in the words of Ashera).
Happiness might be an impossible goal but contentment over our choices, even if there are a few regrets, and fighting for a better future are what we have been placed on this Earth to do. Let’s just hope Noah manages to reunite with his cute Welsh catgirl so that Eunie can be satisfied that they’re having babies.













