Suddenly Thirteen

When I was younger, one of my favourite films starred Jennifer Garner acting like a teenager who was pretending to be thirty. In high school, all I wanted to do was grow out of the phase of terrible acne and finally be able to get my driver’s licence. I had a thousand dreams. Each one more fantastic than the next. One day I would want to be an actuary, a researcher or an astronaut.

Fast forward a decade and a half, and I was still single, stuck in a job that I hate with a passion with no long-term career prospects as well as up to my eyeballs in debt. When had my life gone off the rails? Where had all the hopes and dreams flitted away to?

I glanced at the time down in the bottom right of the screen. It was two in the morning on a worknight and the only thing I could bring myself to do was scroll through Facebook, bitter and miserable. A glass of shiraz rested on my bedside table. It probably wasn’t a good idea but I needed some comfort after my explosive break-up with the man I had been dating for the last three months.

So, of course it seemed the perfect time to trawl through all the positivity that I could never have. A photo of a mouth-watering dinner from an acquaintance in the grade below me. Another Dungeons and Dragons post from old primary school friends that I had drifted away from over the years because life had felt it necessary to get in the way.

I was full of regrets and I had just barely hit thirty. A deadlier combination I knew not as I morosely pondered what could have been.

It was roughly two thirty in the morning before I closed my laptop and settled into bed. I knew it was a bad idea. Going to bed drunk and at so late an hour. Work would be hell when I woke up. The hangover would only serve to dampen whatever enthusiasm I had that it was a Friday. Maybe, though, I would be able to get away with calling in sick.

There was always a first time for everything.

My eyes had barely closed when my alarm sounded – loud and incessant – in my ear. Telling me that I needed to get out of bed if I wanted to arrive at work on time. Groggily, I reached for my phone on my bedside table, hoping to hit snooze. It wasn’t there. Frowning, I sat up and looked around my room.

Was it me or did it seem smaller? And had my bed been moved to the side?

Before I could make sense of what was happening, my door slammed open. Standing in the frame was a man that I had not seen for many years.

“Come on, Sharon, let’s get a decent breakfast in you. Don’t want to be late and starving for your first day at high school.”

This couldn’t be. I had to still be dreaming. Or perhaps my drink had been spiked. I pinched myself. Hard.

Pain lanced up my arm and I knew that this was no fever dream. Oh God. What was happening?

Sensing something was wrong, dad approached me. “What’s wrong, sweetie?”

“This isn’t right,” I blurted. “Am I still dreaming?”

Dad frowned at my response and crouched down next to me. “I know high school can be frightening. You’re going somewhere new. But it’s also exciting. Think of all the friends you’ll make and the things you’ll learn! Now, I’ll see to the waffles. Don’t want them to burn. Come out when you’ve changed, all right, sweetie?”

I sat in silence for several minutes, trying to wrap my head around everything. Dad was here. And alive. A sharp stab of longing pierced my chest. Even if I was still asleep and dreaming, I didn’t want to waste the opportunity of seeing him again.

Hastily, I climbed out of bed and padded over to the wardrobe. My old uniform sat neatly folded on the dresser. Within a minute, I had zipped up the skirt and buttoned up the crisp white shirt.

It was time to brush my teeth, wash my face and go down for breakfast.

Catching my reflection in the bathroom mirror, it took a few heartbeats for me to understand that I had been blasted back to when I was thirteen. No longer was my hair platinum blonde. Instead, it was the original muddy brown of my youth. My teeth were in disarray and my face was covered in freckles.

I shuddered at the thought of going through puberty again.

This wasn’t a dream. It was a nightmare.

Dad called my name again as I was just finishing up my ablutions. After taking one last look at my younger self in the mirror, I dashed down the stairs.

“Well, isn’t someone a little more chipper now?”

I didn’t say a word as I plonked down at the breakfast table. Dad was true to his word. Waffles, drizzled in maple syrup, sat before me. All of it seemed so surreal. I grabbed up fork and knife and began to eat in earnest, savouring each bite, even as I told myself that none of this was real. It couldn’t be.

Within minutes, I was finished. By 7.30, my bag was packed and I was in the car, waiting to be driven to the nearest bus stop.

A part of me was nervous as we drove down the familiar streets of my childhood. It had been years since I moved and I had never looked back. Yet, sitting in the car with my dad, I was reminded of all the wonderful moments I had shared.

Before I knew it, we arrived at the station. Dad came with me, looking as proud as ever, as we both waited for the bus. There were other children as well. Many that I recognised. To my right was Blake Johnson, short and skinny. In a few years, he would go through a growth spurt that would have him towering over even the teachers.

Seated on the bench, with her mum, was Floris Yu. She had on a thick pair of glasses and she had her hair tied up in twin pigtails. It was hard to believe that by the time we were all in university, she would have slept with half the boys in the grade.

It was nearly eight when the school bus finally pulled up.

“God, sometimes I wonder where the years went. You’re a big girl now, Sharon. Have a good day at school. Mum will be here to pick you up. But you’ll have to tell me everything that happens on your first day, all right?” Dad said as I was just about to board, tears in his eyes.

I hugged him tight, relishing his warmth. “Be careful on the roads, dad.”

“I will, sweetie. Now, go on.”

Taking an empty seat near the back of the bus, I pressed myself up against the window and waved desperately at him. Dad smiled and waved back. As the bus began to move and turn around the corner, dad stood there, as if imprinting this moment in his memory.

The first day passed by in a blur. I met my teachers as well as my future friends. Despite the fact that Olivia was now back to her awkward twelve-year old self, we clicked just as easily as the first time. Danielle was as chatty as I remembered her. Oliver, on the other hand, seemed lost and a little preoccupied. I wasn’t sure what was bothering him. Had never really paid it much attention because by the time we became fast friends in Year 9, he had got over that bump in his life.

Mum greeted me when I got off the bus. Before I could do or say anything, she grabbed hold of my schoolbag and slung it over one shoulder. “So, how was your first day? Make a lot of new friends?”

Smiling, I answered her. We talked until we reached the car and then we talked even as mum drove us back home.

I was still regaling mum with tales of my adventures as we walked through the front door and the phone in the kitchen rang. Mum went to pick it up. Her face went through an entire gamut of emotions. A feeling of dread welled up through me. Oh God, how could I have forgotten?

Gingerly, mum placed the phone back down. As if frightened it was going to turn around and bite her. She looked at me, eyes wide and her face as pale as death.

“What’s wrong?” I asked even as I cursed myself for being a fool. Caught up in living the fantasy that I found myself in, I had wiped away all traces of Patrick and his failing health.

“We need to go to the hospital.”

Without even changing out of my uniform, I clambered into the driver’s seat, adjusting it for my considerably shorter legs. Mum stared at me, lost for words when I asked for the keys. How could she just stand there when Patrick was on life support and awaiting the final decision to euthanise him?

“Come on. We need to go, mum. Now. I’m the better driver. Just throw on Google Maps on your phone and direct me.”

“Sharon, you’re thirteen. And what’s Google Maps?”

Cursing under my breath, I realised my error. It was supposed to be a dream, but it was damn near too realistic for my liking. “Forget it mum. I’m sorry,” I said as I climbed into the passenger’s seat. “Let’s just get going. Patrick needs us.”

Mum nodded mutely and got in the car. She turned on the ignition and effortlessly put the car into gear. I knew she had questions. But she had the wisdom to set them aside and concentrate on more immediate needs.

Within ten minutes, we turned into the driveway of the veterinary hospital. I hopped out of the car as soon as we came to a stop, unbuckling the seatbelt and flinging open the door. Mum shouted after me but I ignored her as I raced to the open doors where dad was standing.

“How’s Patrick doing?” I asked.

Dad shook his head. “He’s having trouble breathing. Doc says he’s on his last legs. We’d better hurry in.”

I pushed past him. My feet took me down the familiar corridors until I reached the operating room. Looking through the circular window, I spotted Leanne. She was easily recognisable. Despite the gown she wore, I could identify her blonde streaks that had been tied into a neat bun.

Lying still on the table was Patrick. He was my first dog. A golden retriever that had been my protector and friend for as long as I could remember.

Was he already gone? But then, his chest rose. Within seconds I was by his side, holding his face in my hands. Perhaps he sensed me there for his tongue came out to give me an affectionate lick.

“You’re going to be fine, Patrick.” I didn’t know if I was saying this to him or merely to console myself after witnessing the same event twice. It wasn’t fair.

A hand came to rest on my shoulder. It gave me a comforting squeeze. “I’m so sorry, Sharon.” Dad. It had to be.

I gently patted Patrick’s muzzle and gave him one last forlorn look before I sought the shelter of dad’s embrace.

“Why did it have to be him?” I said into his chest as we were gently ushered out. A part of me resented the fact that I couldn’t be there when Patrick took his last breath. Only Leanne bearing witness to his last moments. But she was the vet. And it was her job to see it through.

We arrived home, sad and despondent. The last few hours had stained the days in hues of grey. Dinner was a quiet affair. I went to bed early, unable to shake off the loss I felt, though I should have remembered it all having experienced it before. Somewhere over the years, the pain had healed. Now, the wound had torn open again.

If mum had allowed me, I would have preferred going to sleep with a glass of rum. Unfortunately, my mum had always been a stickler for rules and in this dream of mine, I was underage.

Oblivion was difficult to find. After tossing for what felt like hours, I fell into a fitful slumber – unsure of what the next day would bring and hoping that I would wake up in my proper time, where things made sense and the pain that felt so raw now was only a distant memory.

But when I blearily opened my eyes, I found myself again in my old childhood bedroom. Instead of tastefully selected paintings, there were a myriad of posters. Most of them featuring Disney Princesses. A part of me wanted to scream. The more adult part felt deflated – resigned to the fact that I was trapped in the wrong time period and forced to relive my teenage years.

I wasn’t sure why that was the case. More than likely, it was some cosmic joke.

Dad came in with a tray topped up with breakfast around seven. “I know yesterday was difficult, Sharon. It was hard for me as well. Patrick was with us for so long. But you need to eat. And when you’re finished, let’s have a talk. I can call up the school. Get you the rest of the week off.”

His offer was tempting. And in my previous past, I had taken him up on the offer. But this was supposed to be a dream. Or, at least, I believed it was. Curiosity got the better of me. I wanted to see where such a choice would lead me as I already knew the alternative: bound to the bed for six days and moping around the house. It had meant playing catch-up when everyone else had picked the friendships that would last for more than a decade.

It was with great effort that I pulled myself from the warmth and comfort of my covers and slipped once again into my school uniform. Though I had experienced the death of Patrick before, the pain of his loss was still as visceral as ever.

Dad understood that when I gave him my bravest smile and said, “I can do this. Patrick wouldn’t have wanted me to be crying my eyes out all day anyways. Just because I’m at school doesn’t mean I won’t miss him.”

“That’s the spirit.”

It was a near thing, but I managed to scoff down breakfast, get dressed, pack my bag and arrive at the station just as the school bus trundled up. I got on, determined to have a good day at school. Even though I might have appeared as if I was just thirteen, I knew that in my head I was a grown woman that had already gone through a whole host of experiences.

With time, I knew, that the pain of losing Patrick all over again would dull. It was simply a matter of putting on a strong façade for the rest of the day.

The second day of school went by as quickly as the first. Before I knew it, the final bell had rung and I was on the bus back home. For a short while, as I was relearning the names of my teachers, I could forget that I was trapped in a different time and that my loyal dog that I had known all my life had passed away the day before.

Never before had I thought high school as a place to forget my woes. My memories of the teenage years had been filled with confusion and angst and worries about the changes my body was going through. Coupled with the pressure to perform and the mountain of homework that I always left to the last minute, it seemed like a miracle when I finally graduated.

Yet, here I was, putting aside the grief and pain as I socialised with the teenager versions of some of my oldest friends. It was striking how far we had come. From precocious students who dreamed of the world to weary adults, caught in the grind of the corporate machine even as we hid our misery by posting edited photos on Instagram and Facebook.

When I walked home from the bus stop later in the afternoon, I felt better than I would have thought given the recent death of Patrick. Rather than desiring to curl up into a foetal ball, I was filled with the determination to change my future.

It was to these thoughts that I fell asleep, after having completed my homework. For close to an hour, I had tried to figure out the maths equations that had never had any bearing in my position as a slave to capitalism.

Rays of sunlight peeked through the blinds on my window when I jolted out of bed. I glanced towards the alarm clock, hoping to glean the time, but it was missing. Instead, an iPhone sat in its place and it was ringing shrilly. I picked it up. The time read 7:30AM.

Still muddled by sleep, I had just shimmied out of my pyjamas when I realised that things were not quite right. Back in high school, I didn’t have a smart phone. It would still be another year or so before Steve Jobs would announce his creation to the world at the Macworld convention. And it wasn’t until my first year at university that I had acquired my first Samsung S2. Purchased, of course, with my own money earned from a part-time job.

Nor had dad come in to check if something was wrong.

Looking at my reflection in the bathroom mirror, I confirmed my suspicions. Thirty-year old Sharon stared back at me. Hair, dyed blonde at the tips with dark roots threatening to undo all my good work. I was back in my time. The strange dream that had held me hostage had ended.

A part of me felt bereft. The halcyon days of my youth were gone. A second time.

I let out a frustrated breath and checked the time and date on my smart phone again. Now was not the time of reminiscing over what could have been. I had an hour to shower, get dressed and head to work. Another day in the cubicle, earning the money I needed to survive in a cold and unfeeling world.

God. I needed a coffee. And I needed it yesterday.

The day passed as slowly as a snail. By eleven, I was jittery, wishing for the day to end. My earlier musings of what to have to lunch replaced by the monotonous repetition of office busywork. Jenny, one of my work colleagues, seemed to sense my mercurial mood.

“What’s up, Sharon? You don’t seem to be blazing through your cases as quickly as you usually do after your banana bread and skim latte combo.”

“Just got a lot of things on my mind, Jenny.”

“Want to talk about it?”

“Not really,” I said as I opened up another spreadsheet that reduced a person’s life into a series of indecipherable numbers.

She took the hint and kept quiet until lunch time finally rolled around. And before she could invite me out for a walk and offer to shout me some sushi from the restaurant down the street, I was already out of my seat, headed for the elevators. Luck smiled upon me and I managed to get into one of the death traps on my lonesome. But despite the myriad of choices for lunch along the street where my work was situated, I didn’t feel hungry. Instead, I simply let my feet lead me through the labyrinth of streets in the bustling central business district of the city – searching for something I could not quite name.

I returned, five minutes after the prescribed end of lunch. Jenny looked up from her desk, eyebrows arched into a question that I purposely ignored.

As soon as the time on the bottom right of the computer screen hit 5PM, my bag was packed and I was in the first available lift.

Within thirty minutes, I walked through my front door. The keys went to their usual tray, my bag landed precariously on the dining room table and I plonked myself on the sofa. Hunger had my stomach growling but I could not bring myself to start preparing dinner. Exhaustion tugged at every limb, despite the fact that I had done little in physical exertion. It was easier to just let the lid of my eyes close and allow my mind to drift.

When next I woke, morning light was shining through the blinds. Groaning, I sat up and stretched – trying to rid myself of the kinks. Having missed lunch and dinner the day before, I was starving. Still half-asleep, I went to my bag to fetch my phone and take a gander at the time.

But no matter my efforts, the screen remained black. Shit. After what felt like ten minutes, I managed to find my charger. At the very least, today was a Saturday and I had no plans beyond a property inspection. If I was lucky, I could squeeze in some time to finish the detailing on my next costume for the convention next month.

The day went quickly, even though I lounged around the apartment for most of the day. A quick jaunt onto Facebook only helped further my apathy as I scrolled through posts filled with fun and laughter. In my head, I knew that many of the pictures I saw were curated. Did I not do the same when I tried out a new café? The image of who I was on the internet was never quite the perfect representation of who I was in reality.

By 8 in the evening, I was ready to slink back into bed. Just as I was about to shut my laptop, Facebook Messenger popped up with an alert. Curiosity won out and I clicked it open without first glancing at the name.

Hey! How’s it going? I know it’s been a few years, but damn, how’s life treating you?

My gaze drifted to the profile picture in the upper left corner and the name emblazoned in bold white letters. Simon Lau. After we had gone to different universities, studying distinctly different degrees – he had studied medicine, whereas I had wasted most of my loan on a diploma in business – it came as a bit of a shock.

Hi Simon. Life’s been good for the most part. What about you? From the pictures and posts I’ve seen it seems as if you’ve been keeping busy.

Yeah. It’s been hectic. Finally managed to get tenure at my local hospital. Being a doctor isn’t easy. The hours are long and the pay is pretty lousy.

Well, I do believe congratulations are in order. Becoming a doctor is no small feat.

What about you?

I stared at the words, wondering how much of my life to reveal. When I compared myself to the achievements of many of my other friends, it felt like I had done little. An anime and boardgame fanatic with a flair for the dramatic.

I’ve hardly achieved anything of note.

That can’t be true. The Sharon I knew in school was a powerhouse. Sure, you might not have gotten the best grades, but I’m sure that you would have achieved anything you set your mind to. In fact, I’m kind of envious of the cosplay photos you’ve been putting up.

A smile broke across my lips. I had missed the conversations I used to have with Simon. We had met in fifth grade, as part of a gifted and talented initiative held by our school. From the moment he had shyly introduced himself one recess early in Term 2, we became inseparable as we poured over our love for Neopets and Little Figher 2.

Somehow, we chatted until midnight as we reminisced over the old days. Before I logged off for some much-needed rest, we exchanged mobile numbers and set up a meeting point for the convention that would be in town for the long weekend.

I fell asleep, grinning from ear to ear.

Within moments, I was rudely awoken by my alarm clock. With a groan, I sat up in bed and reached one hand to shut it down. As I yawned and blearily looked around my room, I was shocked to find myself once again in my old childhood home. I was back in the past again, reliving my time during high school.

For months, I lived two lives. One in the past, and one in my current time. Just like the first time I had ventured into my high school days, I was able to change small elements and make better decisions. When Floris came to me, dishevelled and shaking from an encounter she did not want to talk about, I was able to offer her a shoulder to cry on rather than be consumed by my own selfish problems.

It made me understand her a little more and see why her path so swiftly diverged from mine back in Year 8. In my present, there were also slight differences. As if somehow my actions were like the beating of a butterfly’s wings. Or perhaps I was simply seeing through different eyes. After all, having the ability to go back in time and make changes for the better seemed farfetched and I still wasn’t entirely convinced that I was having incredibly lucid dreams.

But what mattered during the second chance I was given were the moments I spent with dad, as well as being able to see my classmates in a different light.

All of that changed, however, as I was wrapping up work and my phone buzzed. I was back in the present again, after enjoying two weeks of school holidays where I had messaged Simon almost every single day. Frowning, I glanced down at the caller id that was flashing on my screen. It read ‘Beau.’ For a moment, I was confused. Only a few days ago, I had been scrolling through Tindr as the sole occupant of my apartment. My rooms had been a mess. Every spare surface covered in various pieces of fabric in a desperate bid to complete my costume before the upcoming event.

After all, I was going as my favourite character from a popular video game franchise.

Curiosity won the best of me. I accepted the call and was surprised by the voice I heard on the other end.

“Good evening, milady. Did you have a good day in the office?” asked Simon Lau. “I’ll be home around six and can come over to help for the last stretch. That okay with you?”

I was at a loss for words. Was Simon my boyfriend? It didn’t seem quite real. Yet, as I searched through my memories, new ones overlaid the old. After dancing around each other all throughout high school, we officially entered into a relationship during first year of uni. And though we had the occasional fight here and there, there had only been one instance when I had seriously considered of breaking up with him.

Simon was my second half. He knew me inside and out. Just as I did him.

“—Earth to Sharon. Are you still there?”

A smile slowly curled the tips of my lips upward. “Sorry. Just remembering how lucky I’ve been to have you by my side.”

“Of course. I wake up every day grateful I can see a handsome doctor with impeccable musculature in the mirror each day.”

“Narcissist.”

He chuckled. “Hey, you’re the one that brought it up in the first place.”

“I only said that I love having you by my side. Looking back, it almost seems predetermined,” I said. A giddy moment passed before a faint memory flitted across my mind that left me feeling hollowed out. “Sometimes I wonder what might have happened if things had gone differently. The thought chills me to the core.”

“There’s nothing to fear, Sharon. I’ll be back over before you know it. Just wrapping up the last of my shift,” said Simon, seemingly to sense my doubts and wanting to allay them. He was wasted as a doctor in the local hospital. But it was his passion to help and render assistance to those that needed it the most. And who was I to stand in the way of his desire when it was the thing that drew me to him? “Can you hold on until then?”

“Yes. I’ll see you soon.”

“Love you.”

With that, I ended the call – my heart lightened. God. What was wrong with me? Wondering what life would have been like if Simon wasn’t with me? The mere idea was inconceivable.

I stared at my phone, and the nickname I had given Simon, for several minutes before I pocketed it away. Dinner. And then, when he came, I could resume the work on our cosplay outfits for the event the week after next.

The dreams continued, though they mostly played out like memories of a time that sat parallel to what I knew to be true. Yet, they seemed so real. Back in my high school days, I lived a different life to the one I knew. Simon, for one, despite my best efforts, seemed to drift away from me. We had different circles of friends and pursued individual interests. The childhood connection we had was not strong enough to keep us linked.

Each morning I would wake up, covered in sweat, and glance to the spot next to mine in bed. On the days he stayed over, he was a warm presence by my side and my fears were allayed. For the nights that he had a particularly late shift, I had to wrangle my anxiety into submission with relief only brought upon by hearing Simon’s voice.

It was a dangerous line I walked.

And it felt like I was losing my mind. The mismatch of memories weighed heavily on my mind as I went through the motions of work and putting the finishing touches to both my and Simon’s costumes for the convention that was the coming weekend. After all, we were going as a pair from an animated show, though I had the feeling I had initially wanted it to be from my favourite video game.

Alas, the work would have been too great. At least for Simon’s outfit, as I had no access to a furnace if I wanted to ensure complete and utter accuracy. Foam was great and all, but nothing could beat a proper metal chain.

We finished the costumes just a day shy of the big event. To my great joy, as we tried them on, to learn that they fitted as well as a glove – although mine was a little tight around the chest. Simon, on the other land, looked impeccable. Once he had the wig on, he would be nigh on indistinguishable from the character he was cosplaying as.

I, on the other hand, was a little too short to be a perfect representation of my character. It didn’t matter though. What was important was that we were matched in perfect synchronicity and that others knew that we were together.

“Looking good. I could almost mistake you for an elf,” said Simon.

“The ears will go on tomorrow. I don’t want to risk damaging them.” Slowly and carefully, I tugged off my boots. “What about you? Ready for the big day?”

“You know it,” he said with a grin. “Now, if you’ll excuse me, I need the bathroom. And while these trousers are sublime, it’s going to take me a while to wiggle out of them.”

As soon as he disappeared down the hallway, the phone that he left on the coffee table lit up. I knew it was rude to take a look. Yet I feared that Simon would be called away for another shift at the hospital. So, risking a glance towards the bathroom, I picked up his phone and read the text message.

The words within immediately pierced my heart, shattering it into a thousand pieces. I tried my hardest to rationalise it all away. Surely, it was a joke. Or perhaps it had been sent to the wrong person.

But a second look only confirmed my worst fears. Why, on God’s green Earth, did it have to be Amy Fletcher?

Looking through the memories that weren’t my own, I knew she had been Simon’s girlfriend ever since Year 12 prom. During first year of university, they had broken up over something that most would have considered silly or stupid. At least, that was the rumour I’d heard on the grapevine as I focused on my own achievements. They had got back together in third year and everywhere they went, people said that they were inseparable. The perfect couple.

Yet, in my timeline, none of that happened. Simon was my boyfriend. Had been since high school. So, why the Hell was he receiving texts from Amy? And ones that seemed to border on what decent people might label licentious?

“What is this?” I demanded when Simon came back from his trip to the bathroom.

He looked at me, confused. “My phone?”

“Don’t play dumb with me, Simon,” I snapped at him, fuelled by righteous anger. “Why is Amy fucking Fletcher sending you texts?”

“We bumped into each other last Friday. One thing led to another and we had coffee. Then, I don’t know, we exchanged numbers,” said Simon, his tone defensive. “Nothing came of it. It was just an innocent and casual catch-up.”

I didn’t believe him. How could I? The evidence was right there. In my hand. “Then why is she asking for pics, Simon?”

He stepped up to face me, his face red as a tomato. Before I could react, he snatched his phone from my grasp and looked at the screen. A minute passed. Maybe two. All I heard in the deafening silence was the sound of my heart beating an erratic tattoo.

Then finally a giggle. A bit of a chuckle and before I knew it, Simon had thrown his head back as he laughed and laughed and laughed.

To say that I was shocked would have been an understatement. Here I was, with evidence of his infidelity, and all Simon did was find amusement at my own expense. It was enough for me to see red. Desperately, I tried to swipe his phone back. But he was taller. His arms much longer.

He dangled his phone just out of reach, as if it was all a game. Each time I jumped Simon would duck under my grasp. And when I shouted obscenities, he ignored them with an easy smile.

It was only when I had tears trailing down my cheeks, threatening to walk out and throw the costumes I had laboured over for countless hours into the nearest dumpster, that he finally stopped. The expression on his face now serious and concerned. “Oh, come on Sharon. Can’t you see? She was asking for our cosplay photos. Just innocent and harmless fun. Stop acting like a baby. You’re better than this.”

“Why? Amy has never cared for the ‘geeky’ stuff. In ninth grade, she said anime was for little kids or people that hadn’t grown up.”

“Give her a bit of credit, Sharon. Not everyone has to be into pop culture. Sure, they can watch a couple of shows on Netflix, but you shouldn’t deride them for liking things like The Christmas Prince instead of Die Hard.”

I knew he was right. It was Simon, after all. But I didn’t like it. I fell into a sullen silence. Intractable to any of his overtures for peace.

“Goddammit, Sharon. Don’t just shut me out,” he said as he changed into his shorts and a ratty old t-shirt he used as bedwear. I was already under the covers, after having spent a good forty minutes in the shower. He tried to cuddle, but I was having none of it. With a sigh, Simon turned away. I knew I was being spiteful, but I couldn’t help it. The rage was still there and it would not be appeased.

It was as if it had taken on a life of its own. One that screamed vengeance at the wrong that Amy fucking Fletcher had done to me by texting my boyfriend.

Even when the lights turned off, I lay in bed, brain in overdrive as I pondered my next steps. Amy Fletcher would not get away with this.

The next day dawned. Though I had not slept, I was still buzzing with nervous energy. Jittery, almost, in anticipation of what was to come. Simon kept mostly busy with convention preparations, pausing every so often to look at his phone.  He didn’t notice. Not when he saw the texts Amy sent his way. I wanted to wipe that giddy-looking smile off his face. How could he do this to me? I was his girlfriend. Not Amy.

Even as I seethed, I was reassured by the plan that had come to me overnight. The old memories – of another time – had provided the answer I sought: Amy Fletcher’s address. It wasn’t far. It was only a ten to twenty-minute drive away. Given the traffic, it was plenty of time to get there, do what I needed and return before we set out to the convention.

Just to ease the burgeoning anxiety within me, in case things should go horribly wrong, I had slipped out of bed at three and Googled the address in my head. The Street View of the house matched several photos on her Instagram and Facebook. If I was wrong, I would simply play it off as mistaken identity.

I couldn’t say it was a good plan. But it was the only one that I could come up with that would satisfy the raging beast inside me.

“Where are you going?” Simon asked when I headed to the door at a few minutes past seven.

“Hardware store,” I replied. “Picking up a few more things that I forgot. It’s for the costume.” And then, I made the error that would cost me nearly everything. “You know, glue gun refills. Just in case something falls off.”

Perhaps if I had stayed longer, I would have seen the consternation on Simon’s face. Focused solely on the goal that I had set for myself, I hurried to the car. In my bag, I had my phone, keys, wallet and a sharp knife that I filched from the kitchen.

Traffic was light and I arrived at Amy Fletcher’s house with time to spare. For several long minutes, I sat in the car. My mind was a cacophony of noise. A part of me wanted to abandon the crazy idea that had seized me. The other, louder part, wanted to push on. It was unable to rest easy knowing that there was a threat to the perfect image of Simon and I.

When my hands had steadied, I opened the car door and walked to the white front door on stiff legs. Just to the side, hidden in a small alcove, was the doorbell. I pressed it.

Every second that slipped by felt like an hour. Until the door opened and standing before me was Amy Fletcher, her long brown hair, with blond highlights, was tussled and she was dressed in pyjamas covered in cartoon rabbits.

“Hi. You’re Sharon, right? Simon talked a lot about you when we caught up the other day. He said that you were going to a convention today. What brings you here?”

“Well, I heard you lived close by and I was in the neighbourhood,” I said, ducking underneath her arm as I forced my way inside. “This place is lovely. Did it cost a lot? God, I’m kind of envious, y’know. Simon and I, well, we haven’t been able to afford a house yet.”

“Hold on. Stop.” Amy Fletcher called out after me as I took a look at her two-bedroom house, situated in a quiet and idyllic suburb. “You can’t just come barging in. I know that we used to go to high school together, but it’s still very early in the morning.”

She caught up with me as I arrived in the kitchen, puffing a little. Her hand landed on my shoulder: a warning and a threat. It was enough.

I whirled around, one hand digging deep in my purse until my fingers had curled around the handle of my sharpest kitchen knife, and then I plunged the blade into her chest. Thirty fucking times.

Her screams were delicious as blood spurted. The beast, lurking with me, was appeased at the sight. As Amy Fletcher lay on the ground, her heart pumping out the last few litres of blood, a feral grin stretched across my face. I had done it. Simon was mine.

As I headed to the sink to wash up, I heard the first faint sirens. I dismissed it at first, until my phone rang.

Beau.

I picked up. What else could I do? Simon was my one and only. I didn’t know who had ratted me out, but I knew that I had to tell Simon. He would understand. He would be there for me.

“What have you done, Sharon?” were his first words to me. “I called the cops as soon as I noticed the missing knife. Tell me you haven’t done anything to harm Amy.”

Red. All I saw was red at his words.

“I’ve removed her from the equation,” I said with murderous glee, hoping to wound him with my words. How dare he accuse me when I was trying to salvage our relationship? If I hadn’t acted, Amy Fletcher would have inserted herself into our everyday and ruined our lives. “Don’t you understand, Simon? She was a fucking homewrecker. I did you a favour. I did the fucking world a favour.”

“You’re mad.”

Me? Mad? Simon thought I was crazy?

I laughed at the insinuation. Simon knew nothing of my madness. Of what I would do just to keep the world mine. The lengths I would go…

But as I looked at the dead body before me, the reality of my situation came crashing down on me. I know I shouldn’t have found it funny, but I could not stop. One I had started, all I could see was my future slipping away because of the mess I made. Tears pricked at the corner of my eyes. Why had I let all my fears and anxieties take control? Amy Fletcher, despite all her faults, did not deserve what I did to her.

The police found me in the kitchen, murder weapon in my right hand and my phone in the left.

As they dragged me out, handcuffed, I continued to laugh. Even as the world faded to laugh, all I could hear were my high-pitched cackles of depravity…

With a groan, I woke up, and blearily blinked at my surroundings. It took me a moment to recognise that I was still seated at the kitchen table, my face pressed against the keys of my laptop. Beside me, was an empty glass of red wine. As for the bottle itself, it had rolled to a stop on the counter-top and seemed ready to plunge over the side. Luckily, I had corked it or else I would be cleaning up the stains for a few weekends.

Shit. Stiffly, I got out of my seat to rescue the still half-full bottle. As I picked it up, I managed to catch a glimpse of the label.

Devil’s Touch: Let your inner desires come alive

 I scoffed. Yeah right. More like my bloody nightmares. Running a hand over my face, I wondered if anything had been real or if it had just been an overactive imagination fuelled by the alcohol I had ingested. Probably the latter, I decided as I placed the bottle into the fridge.

Glancing quickly at the time, 3:50AM, I packed up my laptop and headed to my bedroom.

Just as I was about to grab another two or three hours of oblivion, I was startled back into full awareness when I heard a sharp rap on my apartment door. There was no mistaking the sound, however hard I wanted to try. I looked at my phone. It had ticked to 4 in the morning.

Grousing, I slipped into my robe and padded on sock-covered feet to see who had come calling in the early hours of the morning. Whoever it was, they had better have a good explanation for disturbing the rest of my pitiful night, I thought, as I opened the door.

Dearly Beloved

The Kingdom Hearts franchise has always been dear to my heart, ever since I first saw ads of it on TV back when I was just a little one. The infusion of Disney with Final Fantasy had be hooked. Mostly because of Disney. It was only later on that I fell in love with Final Fantasy. And the rest…well, as they say, is history. 

It should also not come as a surprise that I have great respect for the Goddess that is Yoko Shimomura. Since my early days of playing video games, she’s managed to capture the essence of the Disney worlds and bring them to life as Sora has traipsed through, destroying Heartless everywhere he went. I mean…look no further to my old posts about Final Fantasy XV and you will see that I basically worship anything that she throws out into the world.

So, though I was burned by re: Coded and its rehash of prior events, I still picked up Melody of Memory with the full knowledge that any relevant lore drops would most likely be at the end and just be enough to tide me over before the next bigger release (and honestly, after the dumpster fire that was Kairi’s entire character arc in Kingdom Hearts 3, I would have liked to see her uplifted a little in future instalments). And because the game is essentially a celebration of the work Shimomura has poured into the series.

As soon as gamers pick the game up, they are thrust into the ‘World Tour’. There’s little explanation for why the characters have ended up in a musically-themed game, but as soon as you unlock the first recap cutscene, it becomes clear that Kairi is summarising the series.

A lot of the music are top-notch and easily recognisable for anyone familiar with the series. Whether that was Bustin’ on the BeachDestati or L’impeto Oscuro. Others were a little bit harder to pin down – mostly because they never truly impressed upon me during my initial playthrough, such as Access the Grid(which also did not seem to hit my beat centres so I felt as if I was too heavily reliant on the visuals to pull me through).

Melody of Memory only contains approximately 140 or so songs. That meant that not all of my favourite songs were present. In particular, Tears of the Light, which is my  go-to melancholy song to make sad things a hundred times sadder. Still, there was quite a bit of variety, though there were also quite a few remixes of songs, such as Traverse in Tranceand Scherzo di Notte. All of them brought a little something extra to the pieces on display, so it did not feel like I was playing through the exact same song, even if I thought that it was cheating. At least, a little.

I will admit, though, that the limit of one song for each world in the Kingdom Hearts 3 portion of the game was a little disappointing. Even if Let it Go is a bop, I would have preferred additional field and battle music. 

What came as a shock, though, were ACTUAL DISNEY SONGS that could be unlocked. Like: A Whole New World and Beauty and the BeastAll, of course, from the ACTUAL ANIMATED FILMS! 

I mean, I had expected Utada Hikaru – because the singer has become synonymous with the series, but one does not simply throw in Part of Your World, okay? At least warn a Disney geek!

The gameplay is reminiscent of Theatrhythm Final Fantasy. However, as none of the consoles that can play it have the use of a stylus, it’s mostly button presses with the occasional flick of the thumbstick. The presentation is also vastly different – with the four different teams running towards enemies and hacking away at them to the rhythm of the music. This took me some adjustment as my natural inclination was to hammer away at X (or A, as I was playing on the Nintendo Switch) as soon as Heartless/ Nobodies/ Unversed or Nightmares appeared. Of course, that often resulted in a ‘bad’, hurting my poor characters and depleting my health bar.

The controls for the game keep it quite simple. There are three buttons that can be used to attack (which are helpful when the occasional simultaneous attack occurs, as you need to press either two or all three), one is for jump (and if you hold it down, you can glide) and a final button to use magic/ special move. At least, those are for the general tracks.

There are also two other different types of tracks that one can play through. Boss battles and movie tracks have singular hit notes (red), hold notes (green) and thumbstick flick notes (yellow). Most of these are to the left or right of the screen rather than centred, as with the general ones. But unless I was playing on beginner, most of my attention was focused on what combination of notes were coming up ahead – desperate to not miss a single one in my chain (particularly on Proud).

Once I had gone through all the worlds, I was rewarded with discovering that the entire game had been Kairi reliving her memories in a desperate bid to find Sora. How something like that would help in reality is questionable, but THIS is Kingdom Hearts. I’ve stopped trying to apply logic where the franchise is concerned. After remembering her traumatic childhood and being ‘rescued’ by Terra-nort, she is put into a machine to find a keyblade wielder. Researcher Terra-nort says a few obscure words and Kairi is back in THE FINAL WORLD. Where, of course, a phantom of Master Xehanort appears. They fight. Kairi, for some random reason, takes on the form of Sora, defeats Master Xehanort and then she wakes back in Radiant Garden with Diz, Ienzo and Even looking on.

It’s not too long before Riku appears and then THE FAIRY GODMOTHER! Some revelations are dropped and all three are whisked away to the Final World (which I thought was where hearts on the cusp of death went, but anyhow, they manage to travel there) to meet with the Nameless Star. She is revealed to come from the ‘Other’ world. A place of fiction and ‘unreality.’ It is then that she reveals a city called Quadratum, wherein resides Noctis Yozora of Verum Rex fame. Riku, as always, heads in to rescue his good old friend and Kairi stays behind to train with Master Aqua.

Thus ends Melody of Memory, paving the way for where the story will go next.

I’m not entirely sure how the Lost Masters will feature in Quadrutum or what role they’ll play in the inevitable sequel. The Re:Mind DLC seemed incredibly focused on Yozora and the unreleased ‘fantasy based on reality’ Final Fantasy Versus XIII. Somehow, though, I’m sure Nomura will make it all fit and still have fans scratching their heads. Hopefully, though, we’ll get to see more Riku AND have a proper strong story arc for Kairi. The poor girl needs to catch a break instead of being a walking plot device cliche that only serves to motivate the main protagonist.

Now, back to whether or not Melody of Memory is worth playing through and purchasing. If you’re a Kingdom Hearts aficionado that also loves the music and doesn’t mind rhythm games, pick it up. If you said no to any of the three, particularly if you hate rhythm games, then don’t. You might as well just YouTube the ending to get your daily fix of Kingdom Hearts lore that’ll keep you informed and give you a modicum of knowledge for what Kingdom Hearts 4 may bring. 

Ah! Who am I kidding? The next title after this won’t be Kingdom Hearts 4. It’ll probably be another indecipherable list of numbers or words that are just jammed together because it sounds cool. NOMURA! LOOK AT THE CHAOS YOU HAVE WROUGHT!

Unwebbing Corporate Greed

As scalpers everywhere bragged about reselling the PlayStation 5 for inflated prices, I simply purchased the PlayStation 4 versions of several video games that had caught my interest. Knowing that transitions could be difficult, many publishers had made accommodations for those that hadn’t managed to secure the latest gaming console. After all, the best way to recoup the money spent in production is to appeal to the broadest audience. So, after risking life and limb by going out to a SHOPPING CENTRE where hardly anyone was WEARING A MASK, I made my purchases on release week for the PlayStation 5 (sans console) and headed back home to enjoy the fictional depictions of London, Yokohama and New York.

Howlongtobeat.com advises that the average time to complete the story for Spider-Man: Miles Morales is approximately 7 hours. Completionists should take almost 16 hours. Yet, I could not help feeling that my time swinging through the streets of Manhattan had been longer. Thrust back into the video game adaption of the working-man superhero, I was eager to see how Insomniac would add to the vibrant world they had created. Spoilers: they did not disappoint. I thought the narrative was well-rounded with its focus on characters. Even better was seeing Miles come into his own as the hero Harlem needs.

Following on from the PlayStation 4 title, Spider-Man: Miles Morales puts players into the shoes of movie-goers favourite animated Spider-Man. If I had an Instagram, it would be flooded with pictures of people trying to take photos reminiscent of Into the Spider-Verse. Thank goodness for small mercies that I only have Facebook and was met with only a smattering of pictures (of course, it doesn’t help that Miles does have access to the outfit worn by his Spider-Verse counterpart…)

After receiving a bit of training from Peter Parker and trying out the double-life of being a high school student as well as a superhero, Miles is given the task of looking after New York when Peter decides to accompany MJ to Europe. While it was a bit contrived, it was the perfect set-up to put Miles Morales front and centre, while also giving Peter a bit of a break from his superhero duties. The poor lad has never been able to step away – even with the death of Aunt May at the end of the first game and the heartbreaking battle with Doctor Octopus, his once mentor and friend.

It isn’t long before players are introduced to Roxxon and the Underground. Just like OSCORP, Roxxon tries to sell the idea that they are trying to better the city. Instead of nuclear energy, they are peddling a mysterious substance known only as Nuform. To demonstrate its prowess, they demolished a block in Harlem and built a reactor. What they did not disclose to the general public were the health complications associated with the source of energy.

The Underground, on the other hand, is a criminal organisation that was thought to be disbanded after the Devil’s Breath incident. However, with the Tinkerer at the helm, they have acquired a lot of high-tech weaponry, and are taking the battle to Roxxon. Why? Well…read on to find out more!

Because it wouldn’t make for an exciting game for Miles to just beat-up a few street punks as he waits for Peter to return from his Europe work vacation, our erstwhile superhero-in-training stumbles upon the Underground during an initial attack on Roxxon plaza. After a series of events, including catching up with his old best friend: Phin Mason and helping out his Uncle Aaron that is working for the subway, Miles is up against the clock to stop Phin from blowing up most of Harlem and exposing Roxxon for their less than savoury work practices.

What I loved most was how the game managed to establish the backstory and still make the story beats land without it being too contrived. Both Phin Mason and Aaron Davis were compelling characters, each motivated by their own sense of loss and grief. It did seem a little contrived that Phin was so easily swayed by the Rhino’s words that she was dead-set on her plan to blowup the Nuform reactor, but that aside…I thought she was a decently written character.

The combat in Spider-Man: Miles Morales keeps a lot from the first game. To spice it up a little, Miles (since he was bitten by a different radioactive spider) has the ability to channel electricity. He calls these attacks: venom. Better yet, he also has the ability to turn invisible. This means encounters play a little different from old Peter Parker, who only has his tech, webs and heightened abilities. Honestly, smacking a brute with a venom punch or doing some area-of-effect damage with a venom smash was quite fun. It also allowed me to play a little more tactically. Invisibility meant that I could punch up a few guys, turn on camouflage mode for a bit of a breather, before laying on the pain afterwards.

Being a shorter game also meant that a lot of the fat was trimmed. Whereas the first game also included a few puzzle minigames, like the circuit puzzle and spectograph, these were all gone. Most of the time, Miles would pick up some evidence from a crime scene, ask his friend Ganke to look into it and a new waypoint would appear somewhere on the map. It streamlined the experience, but I do miss the times where I got to see Peter just being a scientist and his own person rather than the superhero.

Of course, there are still moments when Miles gets to take off the mask. But these are few and far between.

There is a lot to love in Spider-Man: Miles Morales. For those that adored the first game, there is plenty of additional side activities to do and spider shenanigans to exploit. My only criticism is that it feels too much of the same. Narrative beats, while satisfying, were a little too rote. Still, there’s nothing wrong with that and Spider-Man: Miles Morales was able to grow beyond the limitations by staying true to the characters. For those hankering for an origins story, at least in video game format, Spider-Man: Miles Morales would be it. That, however, doesn’t bog the game down, but lifts it to new heights as players get to see Miles step into the big shoes Peter Parker left and find his own place – no impostor syndrome in sight.

After all, it’s not everyday that someone gets to work with their own personal hero. Or web up bad guys (though some are probably dead…because they fell God knows how long down the other side of a building.)

P.S. It was actually quite nice to hear Ashly Burch as Danika Hart and doling out useful advice that was quite wholesome. In contrast to the ever lovable JJJ, her podcast was actually quite refreshing. Subscribed, indeed.

On a side note, how in the world did Phin manage to princess carry Miles at the end of the game? She slapped her invention onto her bloody legs to boost her herself up into the stratosphere. That wouldn’t still give her upper body strength to lug a well-built Spider-Human hybrid…or does it? Maybe Miles actually weighs a lot less than normal humans? Who knows.

2020: Unprecedented Times

Most people, at the start of the year, had high hopes for 2020. For many, it was the start of a new decade (though, ask anyone on the street and the start of a decade is open to debate). Here in Australia, the start of 2020 merely carried on the disasters of 2019. Beset by bushfires all along the Eastern coast, we watched as our tourism numbers slump as the denizens of Sydney wore masks as a means to fight the harmful effects of smoke inhalation. Many small businesses, particularly in small towns, felt the brunt of the natural disaster. Homes were destroyed by the thousands. Worse was the fact that livelihoods that were dependent on visitors from all around the world (in particular, China) were also badly affected.

Why would anyone come to Australia, after all, when there was smoke in the air and the air quality was teetering on dangerously toxic?

Many hoped that once the fires had petered out, however, life would return to normal. Little did they know that by March, the world would be caught in the grips of COVID-19. After all, though there were the occasional news headlines of a new disease plaguing China in early January (which resulted in me warning my grandmother that maybe she not go over to celebrate the Year of the Rat), most people were focused on Donald Trump’s impeachment.

Then, of course, there was the assassination of an infamous Iranian general:  Qasem Soleimani. Once again, the world’s attention was arrested by the acts of the United States of America. Most were worried that the tension between Iran and the United States of America would boil over. At the time, it almost felt like a repeat of Trump’s antagonism towards North Korea.

In the United Kingdom, Brexit was well underway. After his re-election in December 2019, Boris Johnson continued his negotiations for a way that Britain could leave the European Union.

On a more personal scale, Australia was wracked by sport club funding scandals and climate change protests.

As for me, I was more concerned about the video game delays. Now that I write this, in December of 2020, I look back and think that perhaps it was appropriate for Cyberpunk 2077 to have been delayed until next year in order to fix the bugs that have the plagued the title ever since launch. Still, I was also vastly disappointed that Vampires the Masquerade II would not be releasing anytime soon. And saddened to hear that The Last of Us Part II had been pushed back.

After COVID-19 swept across the globe and taken hold in most countries and continents (which now extends to Antarctica thanks to a few Chileans testing positive), I watched as stupidity rose to the fore. Lockdown protests, the politicisation of the wearing of masks and the attacks on East Asians. Despite the severity of the virus and how infectious it was, I was disheartened to see so many people flout social distancing rules and break lockdown requirements. Most notably among the rich and famous such as politicians and NRL (National Rugby League) players.

Of course, being in Australia, our bid to ‘flatten the curve’ proved incredibly effective. Articles I’ve read indicate that this was mostly due to Australian’s observance of laws and regulations, as well as our trust in science. In fact, I’ve heard the refrain, ‘at least we’re not America’ spoken quite a few times this year. And honestly, after looking at the statistics, with the Land of the Free having upwards of 18.5 million cases with 326,000 (and counting) deaths, I couldn’t agree more to the sentiment.

The whole ‘do as we say, not as we do’ approach by its President further served to fracture society and gave rise to conspiracy theories that served no purpose but showcase the height of people’s ignorance and distrust. It didn’t help that most Western countries also placed more importance on the ‘economy’ than people’s lives. Many global leaders were of the opinion that the ‘cure should not be worse than the disease’ and that a few deaths to keep the budget afloat was a necessary evil. 

Well, to that, I say, ‘Bah! Humbug!’ Without acting decisively and quickly, many nations have ruined their economy AND seen their people die in droves. When people are falling sick and suffering from long-term effects, they’re hardly likely to spend money. Nor will they be able to contribute to society and be able to continue working. Instead, you’ll be saddled with additional welfare taxes. By going hard and fast, closing down the economy for two months, maybe three, you can bounce back harder and stronger without fear of contagion.

Now, many countries are struggling with high numbers of new infected each day AND an economy that’s in tatters. Good job. 

It also doesn’t hurt to give back to the community and help struggling businesses. Schemes such as Jobkeeper and Jobseeker (at least in Australia) were able to alleviate some of the stress for many workers. And honestly, perhaps if the world had implemented a universal basic income, this would also enable people ensure their basic needs are met without sinking into poverty.

The fact that so many only see the short-term rather than long-term is astounding. And as for Sweden’s model? The less said about it, the better. ‘Herd immunity’ without a working vaccine? Madness. Utter madness. Particularly when the virus is airborne.

After enjoying a decent summer, numbers rose again in Europe and much of it was back under lockdown. A new strain, that has proven much more infectious, was discovered in the South of England! Trump tested positive for COVID-19, but to the dismay of many, he recovered quite quickly.

But 2020 did not end there. Once again, the struggles between ethnic minorities were brought again to the limelight. The death of George Floyd saw the rise of the Black Lives Matter movement and served to highlight the disproportionate number of those living in poverty and in prison. As a person of colour myself (being of East Asian descent), I tried to explain some of this to my colleagues. But some of them saw Black Lives Matter as a predominantly American issue – and disregarded the fact that many Indigenous Australians were also in prison, caught in a vicious cycle of crime and violence.

It wasn’t long, however, that Australia experienced its own second wave in Melbourne, due to breaches in hotel quarantine. And honestly, it came as a surprise when it also happened in Adelaide and we learned that they weren’t testing hospital workers or those in high-risk workplaces on a REGULAR basis. You would have thought that all workers that transported aircrew or worked as security for those quarantining in hotels would be temperature-checked and given a swab every few days (or at least once a week). But no.

This is why we can’t have good things. 

Christmas in Sydney has also been somewhat neutered by the fact that there has been another sizeable outbreak in the Northern Beaches local council. And, of course, many people in Greater Sydney have been barred from other states. Gotta love those hard state borders where we treat each other as separate countries. Still – if it protects the people, the Premiers will stop at nothing. Even if it means families can’t be together. But better that than seeing Australia become the United States of America. 

Jumping from COVID-19, 2020 also saw an explosion in Beirut due to the storing of large amounts of ammonium nitrate at the port. Approximately 178 people were killed and more than 6,500 were injured. Locust swarms in Africa  descended upon crops, threatening food supply and livelihoods for millions of people. The West Coast of the United States of America suffered from catastrophic wildfires. Meanwhile, in south-east Asia, countries were hit by flooding and typhoons. As a side note, Armenia and Azerbaijan  restarted their ongoing feud. 

And to cap it all off, 2020 decided to further traumatise the future generation, a suicide video was uploaded to Tiktok. 

And oh, the US election. Where our favourite President tried to delay and impede mail-in-votes. In the days following the 3 November 2020 election, the world eagerly watched as the votes were counted and each state was certified. Trump, as is always his way, attempted to claim victory in the early hours of the morning of 4 November 2020, before deriding voter fraud with no evidence to substantiate his claims.

The weeks that followed saw a number of lawsuits that were lodged. Most, of which, were simply dismissed out of hand. And while his supporters have continued to claim that fraud was evident in the 2020 election, there has been no substantial pieces of evidence provided. Affidavits and hearsay, fortunately, do not a case make.

In Australia, our once promising relationship with China took a turn for the worse. While instances of racism, after the initial COVID-19, did not help, it also seemed that the finger pointing among government officials and demands for inquiries into wet markets only served to fuel the fire between the two nations. After initiating a trade war with the United States of America, China then saw fit to put significant tariffs on Australian beef, barley, wine and coal (to name but a few). 

The spat between Australia and China also took on a more insidious tone when several Australian journalists were forced to flee.

And with the unveiling of alleged war crimes committed by Australian troops in Afghanistan, the relationship between the two nations have come to an all-time low. China’s tweet of a doctored image that had an Australian soldier about to cut the throat of an Afghan child saw our Prime Minister taking to social media to demand an apology. 

All in all, 2020 has felt like both an incredibly short and long year in equal measure. For an introvert, such as myself, it’s been mostly the same. In fact, I can’t believe that it’s already at an end. Though my gaming has continued, as has my writing, I felt like I hardly interacted with any of my friends or did anything conducive to my social skills. While I’ve been made permanent at my place of work, it’s also felt a little stagnant. For a good long while, particularly in March, it felt like we were on the cusp of something huge and terrible. As the numbers climbed, I desperately wanted a hard lockdown to be called when leaders vacillated. 

2021 does not promise to be much better. While vaccines have rolled out in several countries, it’ll be a long time coming before the world manages to attain a sense of normalcy. For this blogger, I look forward to just kicking back and finally getting my hands on a PlayStation 5.

As for anyone that has worked on the front lines during this pandemic, I just want to say a big hearty ‘thank you.’ All of  you have sacrificed so much and seen so many terrible things. I wish that we all listened to your warnings instead of inundating emergency rooms thinking COVID-19 was a hoax.

Remember: keep at least 1.5 metres away from another person, wash/ sanitise your hands regularly and wear a mask if you can’t socially distance or are in an enclosed space. 

Big Brother is Watching

London is known to be the most surveilled city in the world outside of China. Statistics show that there are 67 cameras per 1000 people in the capital city of Great Britain. Is it any wonder, then, that Ubisoft selected it to be the centre of its dystopian and Black Mirror-esque future where civilians have a device connected to their optic nerve and drones dominate the air space above the streets? Having visited London in the summer of 2013, I was excited to see a near-future iteration of a city that I had thoroughly enjoyed so many years ago. After all, with COVID-19 still going strong, it’s highly doubtful that I’ll be visiting London any time soon.

Watch Dogs Legion begins with a cold open as it introduces us to Dalton, a former MI-6 agent, that is sneaking into parliament to investigate rumours of a bomb being planted on the premise. If that sounds familiar, that’s because the game writers took a page out of Guy Fawkes’s modus operandi. As luck would have it, Dalton manages to defuse the bomb. But not before the hideout of DedSec London is compromised. Even this Pyrrhic victory is short-lived when Dalton learns that several other places had also been designated targets, and watches in dismay as several key sites around the city are blown up and he is cut down by a hail of bullets.

After such an opening, I wondered how Ubisoft would bring it back together. They had promised players that we would be taking on the role of DedSec. How was that going to be possible after we had seen the entire team utterly destroyed in the first thirty minutes of game?

Mixed in with reports of the bombings, it is revealed that Sabine, a member of DedSec that miraculously survived the raid on its headquarters, is alive. She begins the arduous process of rebuilding DedSec. Her first oder of business? To recruit a member of the public that is no longer satisfied of being a ‘sheep’ and ready to fight back against the totalitarian forces that have London in their grip. My first recruit was a man involved in IT. And one that prided himself on having short cooldowns for hacks.

It was not long, however, before I had amassed an army. I even had a detective sergeant and a few Albion officers. All before I was actually expected to recruit specialists that would allow me uniform access to certain areas.

As soon as I was satisfied that I had a robust group of hackers, eager to take back the streets of London, I finally set about trying to figure out the mystery of Zero-Day. In the process of trying to unmask the mastermind of the terrorist bombings that had brought London to its knees, I was brought into contact with several groups that had benefited from the reign of terror that held London in its grip: Albion, the Kelley gang, SIRS and Broca Tech. Each chapter was like watching an episode of Black Mirror. Whether that was the exploring the concept of transhumanism and creating AIs by lobotomising digitised versions of a human brain or using drones to hunt down troublesome individuals that threaten the peace. Even the Optiks affixed to almost every single character’s temple was akin to something I had seen in the television show (and while I would like the convenience of searching the internet or reading a book as I complete the drudgery of work, the fact that all of it could be so easily hacked, presents a terrifying world to live in). 

Still, though a lot of it was skimmed over, I liked the fact that Ubisoft attempted to tackle several problems that the Western world seems to be heading towards. Cameras are everywhere and facial recognition technology means that very soon, we will be living in a world that assesses us on social credits. No one would be able to hide. People could be arrested on thought-crime or their propensity for possible violence, much like in 1984 or Psycho-Pass. 

By game’s end, however, it is revealed that Sabine was Zero-Day all along. She had infiltrated DedSec and once the organisation’s usefulness had come to an end, she had destroyed it from the inside. After being betrayed by Albion, she had needed additional helpers and set about restoring DedSec to what it had been in its glory days – pretending to be an ally even as she stole the technology we had accumulated. 

It made sense. She had been sole survivor when DedSec was brought down. Then there was the fact that she had never appeared in person to any of my operatives.

Her motive for it all? To hard reset humanity and have us stop being so dependent on the technology that we take for granted. As for why she wanted to get rid of it? Unknown. Sabine’s backstory, unlike so many of the other villains we faced, was only lightly brushed upon. Nor was she ever successfully painted as a sympathetic character. When she fell from atop the GBB (the game’s version of the BBC), I felt nothing.

The voice acting could be hit and miss on occasion. There were many that sounded incredibly similar except modulated to be a lower or higher pitch. One of my recruits had a voice so low for a woman that in my headcanon, I simply had it down that she was undergoing hormone treatment. I did, however, like the diversity of accents. From posh to cockney to Indian to general European and then some mix of Caribbean/ African. It helped that I had quite a diverse team. All, of course, with their own quirks when I read through their bios.

What I liked most were the podcasts. Particularly the Bug: featuring Andy and Alice. Their satirical take on London helped paint a world that has gone to the dogs, and where politicians roll over to mercenary private security force. It was also great to hear a proper Australian accent and not whatever garbled mess Americans think us Australians sound like. We’re not all Steve Irwin! And shrimp doesn’t exist in the Australian vocabulary.

Combat, too, felt incredibly gimmicky. The game seemed to favour a stealthy approach. But in the last few missions, no matter how stealthy I was, as soon as I was hacking some MacGuffin, Albion guards would swarm in on my operative’s position. Even if they were outside and they should have no idea where I was because I had sent in my spiderbot. This was particularly irritating when playing with permadeath on, as some of my deaths felt cheap.

To this day, I still don’t know how my first spy managed to die. I was driving in the spy car and I must have nicked a bit of the pavement before it exploded.

That, and the fact that so many of my characters had such a limited loadout when it came to weapons, also proved frustrating and a little annoying during my playthrough.

Despite a few crashes and bugs, I still managed to enjoy what the world had to offer. In particular, I very much liked digging deep into Skye Larsen’s mindset. Mary Kelley’s storyline was also very gruesome and great as it presented the very real issue of human trafficking and the exploitation of immigrants. While I would have liked Ubisoft to have explored these issues in more depth, I also know that Watch Dogs Legion is more about the hacker collective than anything else. In that regard, Ubisoft was successful in detailing the problems with relying on technology and the grim future that awaits us if we allow our rights to privacy whittled away to nothing.

The Secret Names of Flowers

When it comes to writing fantasy, names are important. They might be alternate spellings or made-up, but each one is unique to the character. The problem, though, when it comes to such things, is how best to make them pronounceable while also making it a little different from the norm. Why have a ‘John’ in the lead when you can have a ‘Kvothe?’ However, ask anyone on the street on how the name is read and they’ll stare at the word in alarm. Except, maybe, of course, the Irish. Gaelic names are a feat, in and of itself, and I’m still struggling to learn the rules.

In my stories, most names are just slight variations to a name already in use. Others, I simply like the sound of. There are also a few that I’ve reused in my days of playing games like World of Warcraft and Guild Wars. While many gamers seem satisfied with putting xxxSephiroth69xxx as their user id, I’ve always been one to op for something a little different. Why have Danny da Best when you could have Kurkris Shadowblade as your Charr thief? And yes, I actually used that in Guild Wars 2. And then, of course, when I google the name, it’s usually been used before. Or, somehow, I came up with an old Arabic name. Life can be strange like that.

And, just so you know, I’ve never actually used a name generator for my characters. I might try and get inspiration, but each and every single one of the names I’ve come up with are a Kyndaris original.

When I was writing Wild Child and creating the world Idana and Lacet would be traversing, I tried to make it a little easier. While Divided We Fall used a flurry of exotic names like ‘Ylsven’ and ‘Kulori’, I loosened the reins a little and opted for a few more trope-heavy names, ranging from Frostlight to Wyndhaven (the h is silent in the official pronunciation, as decreed by me, the author). This was because it was exhausting to come up something different each time when I could just throw an adjective and a noun together, or maybe two nouns, and come up with something that sounded decent.

I am, however, still trying to come up with the name of the actual kingdom that Idana lives in. All I know is that the name will be tied to the concept of the sun, or light.

For the record, though, Divided We Fall was also a lot better than when I first attempted to write fantasy as a teenager, who was determined to create new creatures for the entire world. No longer would there be horses or wolves or dragons. Oh no. They would have their own unique names and look almost completely the same to the real-world counterparts. Some might have considered it a labour of love. Over the years, I learned that it was folly to try and stamp my own personal brand on everything. Particularly when you then had to explain what a lohrar looked like, its abilities and its place in the world.

Yes, there are still the Aethali, which is how they’re referred to as a singular noun and as a plural. Of course, I didn’t actually have that foresight when I came up with the name…but it’s worked out for the best.

Back to Wild Child.

With a whole host of new characters, I knew that coming up with names would be difficult, if not a chore. And so, I cheated when it came to the royal family. I named them all after flowers. The most obvious one would be Queen Chrysanth. You can basically guess which of the petal flowers that I butchered to get to that. Then there’s King Delion. He had the most dubious honour of being named after a dandelion. For his first born, I thought the gladiolus would work well.

And Dendron, I hear you ask? Rhododendron. Although, Dendron itself could be considered a woody term in and of itself as it is the Greek word for tree, and his role in the story is very much like the nerve cells in our bodies, with their branching pathways.

Not that I planned any of it. Or actually looked up the meaning of half of the flowers that I used (unlike my, as yet, unwritten Snow White retelling. BUT AT LEAST I HAVE AN IDEA!). Of course, this means that certain names like ‘Lily’ are off the table. First, because it’s far too short. And two, it already exists as a normal name. 

As a writer, I yearn to keep everything original (to a degree). For the time being, I’ve settled on Daffod (daffodil), the father of King Delion, as well as Phodel (asphodel) being the real name for the Duchess of Everrun, and who is King Delion’s sister. I’ve a few other names in the works, but I’ll keep them secret for the time being. For, as we all know, Dendron himself does have three sisters that featured very briefly near the end of the story. What role they play, is still up in the air as I’ve yet to start writing the sequel (being preoccupied with writing a modern day conspiracy thriller), but we’ll see.

There are times when I’ve debated if I should just turn to Fanfiction. Alas, writing my own original stories with my own characters is too strong a lure. Why? Because I can watch them grow and then, subsequently, torment them by throwing obstacles in their way. Fanfiction means that you have to write a character within certain parameters unless you throw on the OOC (out of character) tag. And if you’re going to do that, as well as toss in a few self-insert original characters, then you might as well write your own story. 

At least, that’s how I see it. 

Revitalising an Old Town

In our modern day and age, it’s often easy to forget that there is more to society than the big cities. Small towns, steeped in history and devoted to industries that have fallen to the wayside as huge conglomerates have sought to make a profit, make up a huge chunk of the Western world. Many of these places used to be bustling centres of industry. And even when they’ve been gutted, there is often still a population of people that live there. Struggling, perhaps, but still present and who call such places home. In Concrete Genie, the small town of Denska takes centre stage. It perfectly encapsulates the idea of a dilapidated ghost town, with its rundown factories and a gang of children vandalising what’s left. And much like Ash and the wonderful chalk drawings that are brought to life, Denska is its very own character. By painting all over its walls, throughout Concrete Genie, Denska becomes more than just background setting to be used as a canvas for one’s artistic expression. Its tragic history and the Darkness plaguing are pivotal to the central narrative and gave me a healthy appreciation of what life might be like far away from the streets of a major city.

But I’m getting ahead of myself. Let’s rewind a little. 

When Concrete Genie was first announced, it piqued my curiosity. Here was yet another indie game that could tell an interesting story, I thought. It was not until another flash PlayStation sale during a period where big releases were few and far between in 2020, that I bought the title.

Concrete Genie casts players into the role of Ash. A quiet, artistic boy that is often harassed by a gang of bullies. Zack, Froggy, Janie, Chuck and Beatrice. As he sits over the town, his precious sketchbook is snatched up and torn to pieces. Before Ash can do much of anything, he’s sent to the ‘haunted’ lighthouse that watches over the rest of Denska. It is here that he meets with Luna: one of his creations and tasked with restoring the town to how it used to be.

The narrative throughout this early part is simple and straightforward. The objectives were clearly marked and the puzzles, I could have done in my sleep. There was no combat during the first two thirds of the game as Ash went from the cannery to the electricity substation, and finally to the sewers beneath town. Along the way, the group of bullies hound him – dismissing his works of art with black graffiti or taking out their frustrations to free themselves from their own pain.  Most of these instances involved one or two of the bullies snatching away Ash’s paintbrush, before he tries to wrest it back. As they tussle, players are given small snippets of backstory for Zack, Janie, Chuck and Beatrice.

By doing so, Concrete Genie allows players  to emphasise with the ‘villains’ of the game. It’s a little ham-fisted, true, but it didn’t feel as disingenuous as the change in perspective with The Last of Us Part II. Knowing that the bullies are human, too, is further reinforced when the game takes a darker turn as, when the final mural is painted, the bullies catch up to Ash one final time. They snatch up his paintbrush and snap it in two. Hurt, the magic in Ash – along with the Darkness plaguing the town – creates the Dark Genies. 

With Froggy (the friendliest of the bullies, though I totally caught the vibe that Ash might have been attracted by Beatrice) by his side, Ash rescues the people that had tormented him earlier. In so doing, they are able to look past their differences and become friends. It’s an important message Concrete Genie tries to impart. And it does it quite well.

Of course, not all bullies on the playground will have tragic home lives, but Concrete Genie proved great at showing that a little empathy and understanding can go a long way. Art, as well, if one can get the malcontents distracted from deriving pleasure from seeing others in pain.

The controls were decent. While I had initially feared what would happen if it was all freeform painting, Concrete Genie surprised me with the use of certain stencils. This made it easier to create masterpieces because – and let’s be honest here – I’m rubbish at drawing. I can barely draw stick people. And that’s saying something. But even with motion controls, I felt like it would have been easy to plonk down my totem poles or cover the wall in a sea of stars.

Combat, too, was easy to grasp – though the change was a little jarring. Yet, within moments, I was paint skating, throwing out my elemental paint to damage the rogue genies that were now more 3D than 2D.

Denska, while also being an interesting character all on its own, also proved to be a fun place to explore. I liked collecting all the newspapers and seeing colour being infused into the place whereas it had been mostly grey and brown. The ripping of Ash’s notebook at the start of the game also meant quite a lot of collecting of the missing pages – with some hiding in areas that were difficult to reach. Though it did feel like a bit of a collect-a-thon, the short nature of Concrete Genie kept me engrossed in all the side activities even when the narrative had ended.

During my playthrough, Concrete Genie proved to be a delight. It succeeds (mostly) in the story it tries to tell and the themes it explores. While the Darkness (with a capital letter D and reeking of Kingdom Hearts) was a little on the nose, I appreciated what is represented. Having studied criminology, I know that there’s more to abandoned old canneries than just oil spills. Petty crime and children vandalism, too. Without parental oversight, when all the windows are smashed and hooligans run rampant, places can become bogged down by negative associations. By dedicating myself to cleaning up the grime of Denska, it felt like I was making a difference. That, and Ash’s easy artistic style made the game a blast.

Grooving to a New Beat

Back in my penniless high school days when I could barely buy anything beyond a present or two for a friend’s birthday, I often searched up and downloaded various games onto my completely legitimate R4 card. It was during this time that I stumbled upon Fire Emblem’s sister series that was set in a more modern time period: Advance Wars. It was not long before I found myself struggling to pump out the necessary units as I tried to manage my resources and also meet the win conditions. This was, after all, supposed to be turn-based strategy! Not Starcraft!

In the end, the game was too much for me and I hung up my coattails. Particularly after a gruelling match with one of my classmates. He, unlike me, knew the game inside and out. No matter what I threw at him, he utterly destroyed my units before I could even make a dent on his infantry.

Years later, Chucklefish Games brought back a genre I thought had been subsumed by the likes of an RPG-lite system where one could date nearly everyone and fans would decry the ‘filthy causals’ for playing on Phoenix Mode. Enter Wargroove. A more fantastical take on the Advance Wars formula.

In many ways, Wargroove borrows heavily from the earlier game. Units all have approximately ten health. Just like in Advance Wars, they all have their strengths and weaknesses. Specific terrains also confer defence bonuses. But, as with all things, it’s better to play a little more aggressive if you want to deal the most damage. Unlike Fire Emblem, however, there is no levelling system. The stats for each hero do not go up. As such, it matters little if one forgoes the side missions as you won’t be recruiting new allies to your cause or chatting them up in support conversations.

Buildings also take a role in the strategy, conferring gold after each turn. As such, they’re instrumental in the creation of new units or for healing (whether that’s from your shaman equivalent or using resources). However, instead of cities, Wargroove has villages. And these are quite easily captured when unoccupied. Gone are the days of my two infantry units stomping the city to the ground.

That’s also not to mention the very much colour coordinated factions. I was almost surprised to learn that the blue enemies were not, in fact, called Blue Moon, but rather Felheim. The leaders, themselves, also had special abilities that harkened back to the good old Advance Wars days. Queen Mercia, in particular, was very reminiscent of Andy. Spunky, excited and with the ability to heal her units.

From a narrative point of view, Wargroove has a much simpler story. Her father assassinated and Felheim knocking at her gates, Queen Mercia embarks on a quest to gather allies to fight back. Most encounters, particularly to supposedly ‘allied’ nations, stem from misunderstandings. In fact, all of the conflict felt very much manufactured just so that the developers could allow players to experience what it was like to face so many different factions and encounter the different commanders.

Despite that, I still enjoyed learning bits and pieces of the lore regarding the continent of Aurania. The Cherrystone blade, the Fell Gauntlet…the list goes on.

What I did find particularly fun was the interaction between Caesar and the merry band of bandits he often encountered throughout Queen Mercia’s quest to save her homeland. The Chucklefish writers probably had plenty of fun incorporating particularly astute commentary in the dialogue. Even if other players might not have appreciated it, did.

Other than that, the battle with Elodie (and later Dark Mercia in the vision brought about by Requiem) also showcased the insidious threat at the heart of Aurania. Only by banding together were our heroes able to be victorious. The ending cutscene was cute. And I liked how smitten Ryota was with the warrior queen of Cherrystone. Though, personally, I would have liked to see more Ragna and Mercia (even if it would have been a very one-sided relationship).

Humour, also, played a strong part throughout the main and side missions. Wargroove is not a game that takes itself very seriously. Whether that was Sedge hunting for prey, but getting his arse kicked, or just seeing the shocked expressions on the character sprites.

Other than the campaign, Wargroove also featured a Puzzle and Arcade mode. While Arcade mode seemed very much like a build your base and destroy your enemies as fast as you can, Puzzle Mode proved to be a decent challenge. I found many of the solutions quite clever, though it took a while for me to realise that the commander was not always the best route to victory. Rather, oft times, it was better to target the stronghold! The only ones that seemed tedious were the ones where I had to get a villager to the other side of the map. It usually amounted to a lot of excess manoeuvring to get certain units in place to clear a direct path.

Overall, Wargroove was a lot of light-hearted fun. It was just the right thing after a truly dismal year. With COVID-19, mass job loss, fires, scandals, floods – it’s hard to see the light at the end of the tunnel. Video games, however, have helped many get through these difficult times. As for me, they’re still just a good distraction from the business of proper adulting. I may have a mortgage now but goodness, if I could spend my days just playing (and writing), I’d be one happy Kyndaris.

The Road Less Travelled

Released in 2012, Journey was a game that flew under my radar for a very long time. After all, back then, I was all about the lengthy video games where I went on epic journeys, rescuing princesses from castles and trying to save the world from a dastardly threat (or sometimes the universe) – usually involving corrupt gods or misguided ideals. Either way, I was usually a highly talented killer of monsters or an excellent negotiator with several select choice of weapons at my disposal. It should have come as no surprise, then, that Journey was not at all like my usual purview when it came to video games. 

But after everything I heard about it, my curiosity was piqued. And during a sale, I finally purchased the title on a whim to see what it entailed.

Journey starts with a nameless traveller looking out over a vast desert. Their goal? The glowing mountain in the distance. Familiar with most game controls, I rode my way down the sand dunes, studying ancient runes as I passed them, as I tried to find my way closer to the ultimate destination.

Many people would say that it’s not the destination that is important, but rather the journey. And that was doubly so with this short two-hour game. After figuring out most of the mechanics in the first few minutes, and being slightly disappointed that my ability to jump was predicated on having enough energy in my scarf, I began my quest of puzzling out how to get where I needed to go. Along the way, I found myself curious of the society that had existed before. Many of the surroundings told of a civilisation that had been destroyed or forgotten.

And when I finally ventured into the bowels of some ancient device (receiving my first fright from a mechanical snake-like creature), I wondered perhaps if those that came before had sowed the seeds for their own destruction. 

With how 2020 has been playing out, it was easy to think that. After all, many kingdoms have fallen due to disease or war. Honestly, perhaps it’s finally time for us here in the information age to regress back to simpler times. Truly, the way us humans have acted during this pandemic has left much food for thought. Even with tangible evidence and firsthand accounts of what COVID-19 can do, people are content to stick their heads in the sand just so they can enjoy their fictitious fantasy of normalcy. It boggles the mind, but there it is.

With how fixated governments have been on the economy, is it any wonder that so many see it more than the social construct that it is? But is it more important than human lives? What if, and I know that this sounds crazy considering the very much capitalist society we currently live in, we changed up how goods and services are distributed? You know, just until a vaccine was found?

What if there was a way to briefly centralise resources and ration supplies? What if we could provide makeshift shelter for all those that needed it and skimped a little on rent (just a little, of course…)

Alas, too inured with how society is currently run, it’s all about the reopening and living with the new COVID-19 normal. Then again, perhaps my ideas smack of those harboured by a tyrant or a dictator looking to seize power. In any case, it’s just a thought experiment. I’m sure all of the world leaders out there have given the current state of affairs have weighed up all scenarios.

At the very least, perhaps the many different nations that comprise our planet Earth will learn to take such threats seriously and have in place, a pandemic safety net in the near future. And NOT shred it to bits/ cut funding to hospitals and equipment.

But I digress. Where was I? Ah yes, Journey.

After having my precious scarf ripped twice during my subterranean adventure, I was able to regrow it again as I climbed ever upwards. Many have drawn similarities with Journey to what most individuals go through in life (with each specific area representing a part of the human condition). Whether that was early childhood (learning the controls) to our golden years (as we ascended, water-like, up the tower). At the very least, it did leave a significant impact because as soon as I was out, I found myself atop a blustery cold mountain.

It was up here that I met a fellow traveller. Though they were not the first (I think the first other traveller was AFK [away from keyboard]), they impressed me with their very detailed attire as they accompanied me through the open plains as we were hounded once again by the snake-like creatures. Twice, I was attacked and my poor scarf, which was my pride and joy, was ripped almost to nothing.

Still, we pressed on. Keeping close to each other as our energy was sapped by the unforgiving winds of the mountain. It took some doing, but we managed to get through – though my companion was unfortunate enough to get targeted again.

Before proceeding to the next area, I waited until they reappeared. Anxious to have my buddy rejoin me. They did reappear and together we navigated the windy ledges near the top of the mountain. Perhaps they were unlucky, but near the end, they were whisked away and down the side of the mountain. Unsure if they would respawn, or where, I pressed onward. The end was in sight. If I didn’t make it with my friend, then I would go it alone.

Halfway up the mountain, my steps started to slow. Before I knew it, another traveller was beside me. I know not if it was the same one, but they stayed with me until I collapsed.

And then suddenly, I was up in the sky, having reached the end state. My scarf was a thing of wonder as I floated through the air. This part was almost surreal and I loved all the different colours when before I had been limited by sand and snow and dark shadowy places. It probably meant that I was dead, but it was still a thrill to fly off into the sunset and head through the mountain pass with a friend by my side.

So ended my first playthrough of Journey. Whether or not there will be others remains to be seen. What I will say, is that I enjoyed the time I spent with it (short, though it may have been). And what I learned, again and again, was that it was the small moments that made up my time playing it that were enjoyable and fun and challenging. The goal might have been to reach the mountain, but I also liked searching for runes to increase the length of my scarf, sliding down sand dunes with the flying carpets as companions and huddling together with my erstwhile companion when met by antagonistic mechanical snakes.

Would I ever play it again? Maybe. After all, this was just a small reprieve in the smorgasbord of choice that is the releases coming out in November. Even without securing a PlayStation 5 at launch, I’ve still got Yakuza: Like a DragonAssassin’s Creed: ValhallaCyberpunk 2077Kingdom Hearts: Melody of MemorySpider-Man: Miles Morales and Legend of Heroes: Trails of Cold Steel IV to get through. Not to mention the other games still sitting on my shelf/ pile of shame.

Here’s hoping I’ll be able to get through a good chunk before the world finally comes to an end. Also, shout to my dad. You’ll forever be in my heart!

A Solid Beginning

My journey when it came to the Legend of Heroes series began with Rean Schwarzer and his merry band of misfit classmates that comprised Class 7 in Trails of Cold Steel. I can’t say what prompted me to purchase the title on my PlayStation Vita, but purchase it I did and was subsequently taken on a grand adventure throughout the Erebonian Empire before I was mildly displeased at the sudden appearance of an ancient mech. In all my anime-watching, I’ve always hated fictional worlds with huge mechanical suits. They’re much too cliche for my tastes and frankly, the less they appear in the media I consume, the better.

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While I did purchase Trails of Cold Steel 3 and fully intend to play it in the near future, forums I scoured recommended playing the Trails in the Sky series beforehand. Why? Well, how better to understand what Olivert Reise Arnor was doing prior to the events of Giliath Osborne trying to take over the world? And what of the sudden appearance of a certain Lloyd Bannings in Trails of Cold Steel 2?

So, after slowing purchasing the games from GoG (Good Old Games), I began Trails in the Sky just before the impending releases of a hundred thousand different games that would be coming out in November

Trails in the Sky begins with a mysterious boy being delivered to a bright-eyed Estelle Bright by her very own father. Shenanigans occur and it is not long before there’s a time skip and we rejoin Estelle and her adopted brother, Joshua, when they turn sixteen and decide to take on a test that would allow them to become junior bracers at their local guild in Rolent.

When her father takes on an important mission, both Estelle and Joshua are left behind. Eager to prove their worth, they assist the townsfolk by completing odd jobs. It is not long, however, that they rise to the role of detectives, solving the theft of a valuable orbment necklace that was meant to be delivered to the Queen of Liberl for her birthday celebration. Estelle, never one to pick up on subtle clues, is shocked to discover it is Josette – a girl she assumed was a student at a prestigious academy in the Kingdom – a sky pirate. They duke it out before Josette is rescued by her brother, fleeing towards Bose.

Thus ends the prologue after several hours of gameplay and dialogue. 

Within days of uncovering the crime, Estelle and Joshua learn that the ship their father was on has gone missing. Worried, they enlist the aid of Scherazard and head to Bose (not knowing, yet, that the sky pirates and the disappearance of the Linde are connected). It is not long before they are swept into another mystery, which they solve within days of arriving in the new city, and begin travelling around the Kingdom of Liberl to learn more about its denizens. 

Throughout their journey, they make new friends and impress each local branch of the Bracers guild while solving major problems plaguing the cities that they visit. It is the fourth city, Zeiss, however, when the plot starts to pick up and the characters begin to sense something darker and more sinister is at play. It was also here that I started paying more attention, having nearly fallen asleep at the proverbial wheel with the glacial pacing of the narrative.

After carrying around a MacGuffin black orbment, several questions were answered even as the game set about laying out the seeds for a grand conspiracy plot. But as with always the case of protagonists, they plod through most of the subtext, oblivious until the villain of the piece declares his master plan. Without the means of airships, Estelle and Joshua set out for Grancel via foot and finally arrive just as the Intelligence Division begins its coup d’etat.

While the rescue missions were fun and served to propel the plot forward, the final boss was a bit of a letdown. In many stories from the Japanese role playing genre, I find the human to human struggle much more engaging than having to fight an archaic machine Alas, that was the case here.

Worse, was the fact that Reverie was hardly what I might have called challenging. Instead, the machine proved annoying with his high defence and health stats. Equipped with two magic users and having Estelle and Joshua dish out the occasional hurt with physical attacks, the battle was soon over and the kingdom saved.

Trails in the Sky plays like the first arc of a major story. Were it the sole game in the series, it would have felt incomplete. Knowing that there were two other games waiting in the wings, I was able to stifle much of my disappointment. Even though I would have liked for most of the loose ends to have been tied off. A stand alone title, Trails in the Sky is most assuredly not. Whether that was uncovering Olivier Lenheim’s true identity and purpose in Liberl, to whatever was Ouroborous and the mysterious Weissmann.

The combat is turn-based and felt much simpler than the mechanics employed in Trails of Cold Steel. I can’t rightly say why but I will chalk it up to the fact that there were no bonuses to experience points being earned through certain victory conditions. Just like in Trails of Cold Steel, characters place quartz into spare slots – triggering certain spells and stat boosting abilities.

Being familiar with the system, it was easy for me to pick up the mechanics again and trounce my foes. Most bosses gave me hardly any trouble – except of course, Lorence.

As for the characters themselves, my favourites were Joshua and Kloe, the disguised princess of Liberl. Tita and Agate were also enjoyable. But as the credits rolled, I regretted not getting to know them a little better. After completing each major city, the other characters left and it was back to my two-man party of Estelle and Joshua.

Overall, Trails in the Sky was a good introduction to the complex world created by Nihon Falcom. It provides some much needed background and introduced players to certain key characters that would later play important roles in later titles. The world building in The Legend of Heroes is top notch. As a writer, it was interesting to see the multiple and opposing views shared by heroes, villains and the general public. For that, the developers and story writers ought to be applauded. But while the story to Trails in the Sky FC was fairly simplistic, I am eager to see how the characters fit into the larger narrative and what the sequels have in store for this new fan to the franchise.

As a side note, I hate the fact that several side missions are missable, have a limited time frame or are hidden. Of course, having played through Trails of Cold Steel, I knew this beforehand and played through the game with a trusty walkthrough to guide me.