Ask anyone on the street and they will know who Indiana Jones is. Though a fictional character played by Harrison Ford, the intrepid archaeologist has had a significant influence on pop culture. Even I have not been immune to certain tropes and scenes that have been endearingly preserved on the internet. Despite the fact the first three films came out before I was even born. From the opening of Raiders of the Lost Ark where Indy steals an artefact from an ancient temple to him shooting a man despite their florid display of swordplay.
Even with the films readily available on Disney+ for me to watch, the only one I’ve actually seen was the first attempt by LucasFilm and Paramount Pictures to revitalise the series with an older Harrison Ford: Indiana Jones and the Kingdom of the Crystal Skull. While this foray did have its memorable moments, it never quite hit the heights of the original trilogy. Or so online reviews decried.

When a game was set to release on the Xbox in late 2024, I was a little disappointed but did not feel entirely bereft. After all, I’d enjoyed the likes of Uncharted and Tomb Raider over the last decade or so of video games. What did it matter if I couldn’t play through Indiana Jones and the Great Circle? Microsoft had made its choice. They’d bought up Bethesda and all the other developers under its wing. To see these games on the PlayStation 5 would be asking too much.
Or so I thought.
Lo, come March 2025 and Indiana Jones and the Great Circle released for the platform of my choice.
Of course, months would go past before I found the opportunity to give it a chance. My backlog, dear reader, is nigh astronomical. I’ve hardly afforded any rest before I boot up a new game. The price I’ve paid for enoying so many different franchises over the years.
Indiana Jones and the Great Circle starts with Indy traipsing through the opening scenes of The Lost Ark. This time, though, he is being steered by the player. And while it’s almost shot for shot, there is still much to be said of the character models with their too large eyes and occasionally stiff movements.
After taking the treasure, Indy returns to Marshall College. During the night, a giant of a man breaks in and steals a cat mummy. Indy catches him in the act but is powerless to stop him (which gave me an idea for another horror story. So, be on the look out, dear reader, for future horror short stories from yours truly. All interconnected in a grand Kyndaris Shared Universe of sorts!). After the scuffle, Indy discovers a medallion bearing a symbol of the Vatican Secret Archive. He sets off for Italy, stumbling upon the secret of the ‘Great Circle’ while doing battle with facists along the way.
It isn’t long before he’s travelling to Egypt, the HImalayas, Shanghai and Sukhothai as he tries to unravel another ancient secret. All the while, he is beset by Nazis wanting to use their findings for much more nefarious ends.
To call the plot camp would do the The Great Circle a great injustice. And yet, camp there is aplenty. Especially when it comes to how Gantz claims his invincibility before being skewered by icicles, to Voss’s proclamation that he knows the ancient art of ‘kara-te.’ I also enjoyed how the game employed the Wilhelm scream.
Yet despite all this, The Great Circle somehow manages to capture the very spirit and essence of Indiana Jones. Something the recent films seem to be lacking.
Might it all be a little cliche at times? Yes. But The Great Circle manages to make it work. Especially with the pathos it gives to Indy and by having a cast of colourful characters who lean into their roles. I’d even say there was some great commentary on the modern world. Take, for example, Voss’s ability to guide Gantz to do his bidding: “Nothing is quite so easy to manipulate as an insecure male.” Then there’s: “A little confrontation, a little affirmation, and the insecure male will volunteer his undying loyalty.” These observations, from a delightfully evil Nazi archaeologist with a penchant for psychology, serve as excellent commentary to the swathe of alt-right and grifter talk that has cropped up in recent years.
And it’s true to an extent.
How many, on the internet, have seen people ‘redpill’ themselves and adopt ‘alpha male’ rhetoric? And much like the late 1930s, in which The Great Circle is set, we have seen the rise of fascist and authoritarian sentiments in countries that were once thought to be bastions of democracy.
Hope, however, remains that we can stop it before it goes too far. And while I write up this post in late November 2025, I fear it will still prove to be relevant in 2026. Time will tell, of course, on whether this post has aged like a fine wine or has curdled like month old milk.
From a gameplay perspective, The Great Circle puts players in the shoes of one Henry Walton ‘Indiana’ Jones. But whereas Uncharted and Tomb Raider chose to be in third-person, MachineGames chose to have it play out in first-person (with the occasional change to third-person only when Indy is swinging on his whip or clambering up walls).
While I found it slower than I anticipated, it did not detract from my enjoyment from the game. Especially when I was swinging around frying pans or guitars to blindside my enemies. Even the fisticuffs managed to work well. The only downside? How little damage the firearms were able to provide when trying to gun down enemies from afar.
The Great Circle, it must be said, is not a shooter. Indy does not have access to a variety of firearms except his trusty revolver and whatever ones enemies may drop once they’ve been knocked unconscious. These include pistols and a few semi-automatic rifles. Ammunition, however, is scarce.
But what drew me out of my immersion was how ineffectual headshots were! For, during my first proper battle against Locus, the giant man Indy first encounters at Marshall College (but loses to), I’d pulled my revolver out and landed several headshots. Yet, isntead of stopping the man, he still lurched forward to give Indy the good one-two. Even against Nazis and fascists in the sandbox world, shooting proves ineffective without at least 4-5 bullets lodged in the enemy before you.
Then, of course, there was the fact the traditional means of taking snapshots in game tended to bring up the pause menu (leading to the scene in question being blurred out). While I managed to find my way round this limitation, I did despair early on that I might never be able to take a decent screenshot of what was a beautiful world that had been lovingly crafted by the developers.
These small foibles aside, The Great Circle proved to have an effective gameplay loop with fisticuff combat feeling weighty. I suppose, though, that there were a few more means for Indy to have healed himself prior to the grand showdown at the very end of the game. Thankfully, the game was able to recognise I needed a bar or two of extra health, after one too many deaths, and was able to assist with allowing me to see the game to its natural conclusion (without having to alter the difficulty setting).
During my time with the game, I also enjoyed being able to find purchase books and maps that detailed where collectibles were as this was a key part of how I managed to platinum the title in record time. While I do feel like some puzzles in Sukhothai could have been better telegraphed on what tools Indy needed to further them, overall, the game design and direction were topnotch (that said, the giant snake was a hassle to evade).
Indiana Jones and the Great Circle carried with it the weight of its legacy. Though recent films faltered, the game was able to shine by staying true to the roots of what made Indiana Jones work so well. With its over the top villains and promises of a grand adventure, The Great Circle was able to maintain its momentum and land each of its story beats without too much hassle. Which, of course, was helped by its excellent casting and the writing that kept much of it fresh and exciting.
I’d also attest to the music soundtrack being key to many a scene. Especially with the return of such classics as The Raiders March and a variation to Marion’s Theme. According to the internet, these also had to be re-recorded due to mechanical copyright. Regardless, they served to keep the game true to its roots (while also proving a delight for me to hear during my playthrough).
As a side note, a part of me keeps hoping other Microsoft exclusive games, like South of Midnight and Avowed will make the jump to PlayStation 5. Unfortunately, this does not apepar to be the case and I may have to bite the bullet and buy them on Steam (to play on my new PC). In the meantime, I still have plenty of other games to get through. Least of which is Death Stranding. A game that has proven to be divisive (and is definitely NOT in my top 10).



















