

For almost a week, I stayed cooped up at home and played as much of Kingdom Hearts 3 as I could. The hype was real and I was simply excited to have the game in my hands. Of course, being employed full-time meant that I had to use some of my precious annual leave. To be fair though, I had plenty of it since I hardly used it and my manager actually does not want to see me go and relax because apparently I’m quite necessary to the general business side of things. But because of my obligations, there are times when it can be difficult to keep on top of the latest and greatest titles. Particularly because I do not work as a game journalist or have a dedicated YouTube or Twitch channel with plenty of ad revenue to fund a starving artist.
And let’s be honest: even if I grabbed a decent streaming or recording device on the cheap, the market has since been so saturated, it’ll be hard to make much of a dent. A singular person can only go so far and editing is no simple task.
But back to the series that sparked my endless joy in video games in general!
The game starts off from the ending of Dream Drop Distance. Sora has lost many of his accumulated abilities and powers after nearly falling becoming a vessel for Xehanort. To find a means of regaining his strength, Sora and his companions: Donald and Goofy head towards Olympus where Hercules suffered his own performance issues in the second numbered installment of the franchise to see if the hero might be able provide any answers. This is jokingly referred to as Kingdom Hearts 2.9 and serves as a rudimentary tutorial to the controls.
Within the two to three hours of gameplay, players are re-introduced to a more basic flowmotion, shotlocks and attractions. Gone are the reaction commands and drive forms of yesteryear. Instead, Sora is able to tap into keyblade transformations and joint attacks with his companions.
Once the story for the world ends, Sora is no closer to reclaiming the Power of Waking but he has hope for what the future might bring and heads back to Master Yen Sid to report back in. There, he is met by Riku and Mickey who had travelled to the Realm of Darkness to rescue Aqua – only for her to be missing and their own keyblades damaged when they encountered a Demon Tower.
Plot points are exchanged and Sora is charged with heading to various Disney worlds so that he can find some way to unlock the power slumbering within him. The excuse felt flimsy but I hardly cared – eager as I was to delve into Arendelle, the Toy Box and various others worlds.
Each of the Disney worlds have their own story with only fleeting exchanges with Organization XIII members that provide some more insight into the overall plot. While several followed the plot beats from their respective films, the Pixar worlds as well as San Fransokyo contained their own individuals stories separate from the films. And for a good twenty to thirty hours, I enjoyed interacting with the likes of Woody and Buzz to Hiro to Captain Jack Sparrow.
Then there were the cutscenes with a focus on many of the other characters. Brief snippets of Kairi and Lea as they trained. Riku and Mickey as they gathered more information about the Organization’s plans and uncovered information that the players may have already been familiar with if they played the entries that were scattered on numerous platforms (but which were all collated in the PlayStation 3 and PlayStation 4 collections).
By the end of the all the Disney worlds, however, Sora was no closer to regaining the lost Power of Waking. Plot being plot, though, he was soon diving head-first into danger in order to save Riku and the King when they failed to respond in their second attempt to rescue Aqua. From there, the plot quickens and before long, Aqua is saved and Ventus is woken from his decade long slumber. With the final battle at hand, the Seven Guardians of Light have a day of rest though it is clear that many are eager to save their friends that were still lost: Roxas, Terra and Namine.

As one, they travel to the Keyblade Graveyard only to be met by countless Heartless as the Organization unleashes their plan. And for one brief moment, the Guardians of Light fall. Sora is sent to the Final World and experiences a brief Harry Potter moment. After retrieving his missing pieces, he returns and like the film Groundhog Day, he relives the disaster that befell them until he rescues the hearts of his friends from a Heartless known as the Lich before the power of Light pulls its own Deus Ex Machina by summoning both the Lingering Will to combat Terra-Xehanort and all the players of Union X to defeat the Demon Horde of Heartless.
With these obstacles out of the way, the Guardians race to Master Xehanort. Aided as well by Master Yen Sid, they enter a labyrinth and clash with the Seekers that Xehanort brought to his side: Dark Riku (when he was possessed by Ansem and using a replica), Xigbar, Saix, Luxord, Larxene, Marluxia, Xion, Vanitas, Terra-Xehanort, Young Xehanort, Ansem and Xemnas.
After each is struck down, many reveal their hidden motivations for joining with Master Xehanort. While I found myself sympathetic to quite a few, I could not shake the feeling that some of them were contrived explanations for the villains to exist.
But though it seemed as if victory was close at hand, Master Xehanort reveals Kairi being held hostage. In order to spawn the X-blade, he strikes down the defenseless girl. Enraged, Sora rushes to attack only to be knocked aside. Seeing his plan come to fruition, Master Xehanort summons Kingdom Hearts as the culmination of his plans.
With the aid of his friends, Sora uses a beam of light to trap Master Xehanort and is taken to Scala ad Caelum. For someone who has dabbled with Union X, there were shades of Daybreak Town found within.
Eager to finish, though, I pushed on through and managed to defeat Master Xehanort at last. A slew of cutscenes soon followed but no Kairi was to be found. And as the ending played and many of the other characters managed to gain a happy ending, Sora was still desperate to find his dear friend and set out on a solitary journey. Whether or not he found her – as well as the price he paid was left ambiguous by game’s end. And for someone who has sacrificed so much, it did feel unsatisfying that Sora could not achieve the happily ever after that I so craved.
Even Kairi’s character and service to the plot seemed less than inspired. I could not shake the feeling that she was treated merely as a means to support Sora’s grand story arc. The fact that she was so easily kidnapped by Xemnas and then summarily executed felt like lazy storytelling.
Even Master Xehanort’s reveal that he was only seeking Kingdom Hearts so that he could reset the world felt like a cheap excuse to bring the Dark Seeker saga to a resolution. In fact, Kingdom Hearts 3 also dropped many additional plot points that only added to the mystery. The epilogue revealed that Xigbar was actually Luxu, one of the six apprentices of the Master of Masters. Additionally, Demyx, Luxord, Larxene and Marluxia were all hinted to have ties to the guilds of the Foretellers and the Dandelions, but none of these were properly explored.
Worse was the fact that Isa and Lea had only joined Ansem the Wise in order to help a girl that had become their friend. Who she was remained a mystery though there was a possibility her heart was encountered in the Final World. Even Maleficent and Pete made several cameos only to leave their story dropped half-way through the game.
Kingdom Hearts 3 is not a perfect game by all means. The narrative was one of the weakest out of all the other games in the Dark Seeker Saga. But the combat and the joy that it brought with its focus on Disney worlds was still enough to bring a smile to my face.
As someone who wants to uncover all the secrets to the franchise, this blogger, at least, will be looking forward to the next saga. Whether or not Sora will be the main protagonist is up in the air but I would also be excited to see someone else take the reins. Kingdom Hearts 3 feels like the end of a legacy and while the door to the last seventeen years comes to a close, another one is open.
Let’s just hope it doesn’t take as long for all these remaining mysteries to be answered.

On a side note, the loss of Leonard Nimoy was clearly felt in this entry. The new voice actor brings his own flair to the character but Spock will be missed.
















