As someone who likes to dabble in the art of writing, there is something to be said of the process in and of itself. Like many, I’ve often wished for the ideas circulating in my head to appear on the blank Word document fully formed. A novel come to life before my very eyes. Instead, I often myself chained to my desk, pecking out words and then scratching them out and coming up with a whole new sentence to describe the exact same thing. Except bigger. And better. And more readable.
Writing, it should be universally acknowledged, is no small feat. Especially for someone who holds down a full-time job (which is completely unrelated to my dreams of becoming a bestselling author), has a myriad of other hobbies, and also wants to squeeze in some social interactions with my friends during the week.
And yet…
Were I trapped in the Dark Place, hammering out my words in a bid to escape, I wonder what sort of narrative I would spin. Fantasy has always been my go-to genre as both a writer and a reader. But as some of the short stories I’ve provided on my blog can attest, I am no stranger to other genres. And if I’m being constrained by the Dark Presence’s emphasis on grim and dark emotions, why, I think I might churn out fantasy horrors a la T Kingfisher.
How they might lead me to freedom is a mystery although I imagine there will be swords aplenty. Maybe I’d write in a local LARPing group coming to my rescue instead of a federal agent.
One can only dream.


All of this, though is to say I’ve just finished playing the latest in Remedy’s catalogue: Alan Wake 2. This game released on the tail end of 2023 and takes place thirteen years after the first. For many, its announcement came as a surprise, although there had been some teasing threads in Remedy’s previous game: Control. Despite having no physical copy available, I was still eager to try it out. Alas, with the slew of video games I had to get through, it was not until the end of 2024 that I was able to enjoy my time with the narrative brought about from the creative mind of Mr Sam Lake himself.
Just to shake things up, however, let’s start with the gameplay. Why, I hear you ask? Well, there’s a lot to unpack with the narrative. Especially with the symbolisms present within. So, you’ll forgive me for wanting to discuss it afterwards.
Alan Wake 2 is a third-person shooter that plays like many a horror game: resources are scant and there are jump scares every few minutes to keep one on their tones. Of course, these jump scares are mostly prevalent when tackling overlaps. But what disconcerted me the most was how these were all live-action. Thankfully, though, the game wasn’t too terrifying for me. The music cues helped in preparing myself for what might happen next even as it had me looking around every corner as it helped build up the atmosphere.
From a combat perspective, Alan Wake 2 expands on the first game. Yes, you still shine your torch and then shoot the Taken but there are now a myriad of weapons and other tools at your disposal. Saga and Alan are also able to duck away as the enemies take a swing. Yet, I’d have to say the game is also quite a bit harder than the first. Especially when Saga or Alan are overwhelmed by foes. These were few and far between but it was enough that during the Final Draft playthrough, I put the difficulty down instead of making it harder.
The other gameplay aspect of the game I liked was how different Saga and Alan played. While their loadouts are similar, they each have their own respective upgrade and ability system. But what stood out to me was how the different characters had access to a unique menu to assess the information the game presents. Saga used a mind palace and often utilised a case board or profiling to help solve the murders plaguing the town of Bright Falls. Alan, on the other hand, thinks very much like a writer. In his mind, he has a plot board to the side where he can brainstorm the ideas he stumbles upon and change the scenes of the story he’s in. Doing so impacts the immediate environment, an important factor allowing Alan to progress through his chapters.


Now here comes the bit where I try to analyse the shit out of the game.
Alan Wake 2 begins with Saga Anderson, an FBI agent, arriving at Cauldron Lake following the discovery of the body of former agent Nightingale. The man had lurched out from the lake and was then murdered by masked cultists. Or so it was believed. Later, at the morgue, Nightingale returns to life and takes out several officers before escaping.
It soon becomes clear something supernatural is happening. Saga soon finds a manuscript page from a new novel: Return. Seeing how the words change the world around her, she puts her faith in the writing and sets out to Cauldron Lake. And like the traditional hero, she follows the plot beats as set out by the story. Along the way she uncovers more of her family history, figures out the true mastermind behind the Cult of the Tree, and tangles with corrupted forms of the local townsfolk. All culminating in a final confrontation with the Dark Presence where the other hero, Alan Wake, pays the ultimate price.
Alan’s story sees him trapped in the Dark Place, looking for an escape. The way he does so? By writing. This allows him to project out of the writer’s room he is trapped in and navigate a gritty and dark version of New York. There, he tangles first with talk show host: Warlin Door, where it is revealed he has written a sequel to his seminal piece from the first game: Initiation. However, Alan has no memory of ever penning the piece.
Fearing for his mind, he manages to escape out into the streets of New York. His first order of business? Finding a murder site so he can then transport himself back to Parliament Tower where his wife is.
Once he does enter his apartment, he finds another manuscript entitled Return. Another story he does not remember ever writing. Before he can contemplate the piece further, the Dark Presence catches up with him and Alan wakes again in his writer’s room.
Thus he returns once more to his story, projecting himself back into the fake New York to find a way out of the Dark Place once and for all. During one such loop through, Alan partakes in a wild and chaotic musical: The Herald of Darkness. But always, the set route he takes follows the same rhyme. Like most writers, Alan is a creature of habit and he follows the rules of three to bring him ever closer to solving the mysteries he no longer remembers.


In the Dark Place, Alan muses, time loops. And while there are slight variations, it inevitably brings him back to the beginning where he must try again.
This, in and of itself, is important when it comes to discussing the themes of the game. I think it obvious that the Dark Place is a stand-in for depression. Of being at rock bottom.
Alan’s journey, unlike Saga, is about trying to claw his way out. Of escaping the cycle he finds himself in.
For most people suffering from depression or mental illness, it can often feel like you take one step forward and two steps back. Progress can easily be obscured by backsliding. Especially during crucial moments.
There is no concept of time when you’re depressed. Emotions are raw. Memory, too, is unreliable.
Yet, as we all know, the tortured artist is the one who can present to us, the audience, the most exquisite of works. Think Vincent Van Gogh or Sylvia Plath. In the Alan Wake videogames, our tortured artist here is Alan Wake himself. Tormented by his own words and living a tormented life trapped in the Dark Place, how could he not be the quintessential trope we all know and love?
The way the game plays with the use of light and darkness, too, further echoes these themes. In the Final Draft, the presence of Alice helps break Alan out of the spiral he finds himself in and he is able to ascend out.
His characterisation contrasts with Saga. She has a loving family and a support network. When she is trapped in the Dark Place at the end of the game, she shows her resilience by putting the self-doubt and negative self-talk on hold. Instead, she is able to focus on the positives in her life and in the evidence she has around her that proves she is more than what the critical inner-voice would have her believe. Saga, too, quickly realises that it is her own anxiety and fear preventing her from leaving. By tackling it head-on, she is able to find her way to the exit.
Something which Alan struggles with as his only way of finding an escape is to use his art as a means to rationalise the negative emotions he feels.
It is these elements that make Alan Wake 2 stand out as a piece of media. Yes, it has its own absurd Finnish deadpan humour too (especially in the Night Springs DLC) but the primary story being told here is one mans’ struggle with mental illness and navigating his way out. Focused solely on his own determined path out, Alan fails to acknowledge the other ways he can escape (as an aside, he does write the Lake House DLC addendum, but it feels like an attempt to use features in Bright Falls to better add to the worldbuilding of the world he has created in Return). Nor does he ponder the factors that brought him to the Dark Place in the first place.
The ending, too, even during the Final Draft also felt open enough for further entries. Especially with Alice’s status still unknown. And while Alan does seem to be in a better headspace at the end (like when he was finally freed of the Dark Presence at the end of Chapter Seven of Return), it’s anyone’s guess if he might still fall back onto old patterns.
Let’s just hope it doesn’t take Alan another thirteen years to push out the ending he deserves. Perhaps he needs a little of the Brandon Sanderson magic to pull him out of his slump?
On a completely unrelated note, is it me or does Sam Lake seem to be having the time of his life? As both the creative lead and the writer, he sure enjoys inserting himself into his own games. Even playing the role of Alex Casey and doing the ‘Max Payne’ scrunch face. Not to mention the short film Yoton Yo!
By the way, Mr Sam Lake, it’s okay if you want to set the game in Finland. I’d still play it. America is too saturated a setting!
Also, if you want to pursue other artistic forms, I’m also down.































































