It’s Thursday Night…Down Under

For regulars of my blog, I do believe I’ve made it unabashedly clear I’m somewhat of a nerd. I play video games, read a lot of fantasy books, am up to date with most popular culture television shows…and I am also tangentially fascinated by tabletop role-playing games (including groups who play and stream it online). So, it should, hopefully, not come to a surprise to many that when Critical Role (which is a group of nerdy-ass voice actors who sit around playing Dungeons and Dragons) had a live show in Sydney back in June, I would be in attendance.

While, at time of writing up this post, I have no clear idea if the episode has aired, I do feel compelled to write up my thoughts of the night (and perhaps throw in my thoughts of attending Supanova later in the week, surrounded by fellow fans). That said, the post will be light on actual spoilers of the D&D campaign story but shed a few things in terms of the events of the day. For example, Sam’s ad read and the opener for the live-play.

The date was Thursday, 19 June 2025. The day before, the Critical Role YouTube channel uploaded a prologue: Tag Team at the Teeth. This short video would serve to provide some additional context to the mixed party members of the Mighty Nein and Bells Hells as our erstwhile heroes sailed off into the Shattered Teeth in the realm of Exandria.

Of course, given Critical Role had announced two shows in Australia: one in Sydney and the other in Melbourne, it made sense to have the story be presented as a two-shot. It would also provide the perfect opportunity to break up the fairly large party of Nein Hells and provide some different party combinations for the entertainment of the audiences.

For Sydney, this meant we got Chetney Pock O’Pea, Laudna, Ashton Greymoore, Yasha Nydoorin, Jester Lavorre, Caleb Widogast and Veth Brenatto. A hefty line-up to be sure with many fun party interactions.

Supposedly the game in Melbourne will feature the other members: Fjord, Beauregard Lionett, Caduceus Clay (or Kingsley Tealeaf, though it seemed like Taliesin chose Caduceus to be on the ship. Maybe he’ll play both?), Imogen Temult, Braius Doomseed, Fearne Calloway and Orym.

As the date for the live show was a Thursday, I, your humble blogger, did indeed work prior to attending the event. When I finished, I hurried over to the International Convention Centre (ICC) at Darling Harbour, stopping by to grab a quick bite as the show was scheduled to start at 6 PM.

But with many things of such scale, the cast and crew of Critical Role were already getting ready at noon. A short, shared on both Instagram and YouTube showed them all venturing outside to greet eager fans already milling about. Alas, I was unable to be there – slaving away as one does on a typical Thursday during a work week.

Still, it was heartening to see so many of my fellow Critters out and about. That said, trying to navigate the food lines, and those for merchandise, was an exercise in patience.

It always boggles my mind to see so many people line up and keen for something you also enjoy. But I suppose what I liked the most were those who dressed up for the occasion. Cosplays abounded during my jaunt down to Darling Harbour and then later into the ICC. Some were dressed as Vox Machina but there were also a substantial number of Mighty Nein and Bells Hells cosplayers.

Yet while I was able to predict the presence of Critical Role at Supanova over the weekend, I was unable to accurately guess the guest opener for the adventure. You see, Anjali Bhimani was also in Sydney for Supanova. And she, as many Critters would know, has also appeared on Critical Role as a guest player.

So, of course, I had assumed she would make an appearance.

Instead, however, it was Tom Cardy: an Australian YouTuber and musician who took to the stage to welcome the cast. If it had not been for the YouTube algorithm, and maybe one of the many dates I’d gone on during my time trying to use dating apps, I might have been less familiar with his content.

As it was, I knew who he was and could appreciate his appearance out on the stage. Tom Cardy, being who he is, serenaded us with three of his songs. These were: Paint That Lady, Mixed Messages and Monster Truck (Don’t touch my). None of which I was familiar with, but did serve to be entertaining.

Then, of course, the live show began with fervour. All of the players, barring Tom (I suppose), dressed up as the characters they would be playing for the game in delightful outfits. Standouts, of course, being Laura Bailey, Travis Willingham and Sam Riegel.

But I suppose the most memorable moment of the night was Sam doing his best Crocodile Dundee impression as he did the ad read for Ravensburger. Especially when he was wrestling with an inflatable crocodile on stage in what many would have described as a very compromising position. Being the entertainer he was, though, the crocodile did get to crowdsurf for several minutes before being tossed back closer to the stage (and even made an appearance for the group photo after intermission).

Other parts of the night I enjoyed were the fact Matt included many Australian themed creatures for combat encounters. This included terrifying sandworms, dropbears and swooping magpies!

But more importantly, they also shouted out the sign language translator at the foot of the stage, and the difficulties they would have when it came to their colourful descriptions of what was happening on stage.

All in all, it was a good night. One that was cut short for me as I had work the next day and needed to leave after 4 and a half hours of entertainment (I was later told by a friend it had ended about 15 minutes after I’d left).

Yet, the Critical Role craze did not end solely on Thursday night. Supanova Sydney was held on June 21 and 22nd. Given the cast were also skilled voice actors and had appeared in a variety of video games, having them as guests at the event was a no-brainer. The only unfortunate thing was that their panel was right at the start of both days at 10:30 AM.

I, of course, attended on the Saturday.

And by the Gods, was it packed! Split across two halls, Supanova had even managed to wrangle a Nintendo exhibit and also had a dedicated corner for the Disney Store. The other hall had row upon rows for their Artist Alley. With my friend, bleachpanda, in tow, it took nigh upon two hours just to have a look at what was on display.

While I did buy a few things for my friends, I also secured for myself more delightful prints, an enamel pin of my favourite off-brand fictional detective: Herlock Sholmes, a Goro Majima charm, and Final Fantasy themed Magic the Gathering cards.

That said, I have to commend the sheer amount of variety of goods available at Artist Alley. For my own sanity, I was glad to see there were fewer Genshin Impact related merchandise and a wider spread of other options. It also felt like Demonslayer and Spy x Family had less influence in the items being sold. That said, there was a lot more love for Hazbin Hotel and Helluva Boss. Other merchandise included original artworks or other cute trinkets.

But I, for one, am grateful for the appreciation for lesser known works such as Xenoblade Chronicles, Like a Dragon and the Ace Attorney series.

There was, of course, plenty of Critical Role fanart as well on display. And one artist I know, and who I’ve also purchased from, had a gaggle of people seeking to purchase her themed tarot cards.

Despite my own personal demons and challenges during the week, getting to enjoy my love of all things nerdy at the end of it felt like the break I needed. Was it a bit of a struggle to balance all my responsibilities with some fun? Of course. But it is these small moments where life truly does shine.

And maybe, hopefully, I’ll learn to be kinder to myself and let myself just breathe when everything becomes overwhelming.

On a completely unrelated side note, I was secretly hoping Dael Kingsmill would make an appearance. I know she lives somewhere in Wollongong and she might have been in the crowd during the live show, but gosh…that would have been a nice surprise.

More love needs to be shown to Australian content creators! Whichever field they may be in!

Touching the Rainbow

After the rollercoaster that came with the first Life is Strange entry and the adventure across America that came with the second, I was interested to see how the next game would pan out with an empath in the lead. Though the developers behind True Colours were Deck Nine and not Dontnod, I went into this new title with excitement. Finally, I would get to play as someone that looked like me. Black hair. Brown eyes.

Better yet, they also had to contend with a gender-neutral name. Although, with Alex, hardly anyone ever assumes your gender like they do with mine. Growing up, it’s been hard to have people ask me why I have a ‘boy’s name.’

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And while we may not have had the exact same experiences growing up, it was a relief to play a game through the lens of an Asian American (although I’m Asian Australian) trying to make their way through the world. Best of all, no high school drama! This time, Alex Chen is properly adult and trying to carve out her own little place is something I could immediately connect to. Even if Gabe and her never exchanged one word of Chinese.

Plus, Life is Strange: True Colours also saw the return of fan favourite Stephanie Gingrich. Who was I to turn away a music-loving and overall nerd considering it’s a label that I’ve also had to grow into as a mass consumer of video games and wannabe dungeon master for a non-existent Dungeons and Dragons campaign (it’s all right, Kyndaris…you can revive it after this lockdown is over)?

True Colours starts with Alex enduring one last session with therapist at the Helping Hands. After the death of her mother, her father abandoning the family and her brother ending up in juvenile detention, she has had to scrape by in the foster care system. For years she has endured the humiliation of never being picked for adoption. Over her life, she has run away countless times, couch surfing with friends, occasional lovers and simply looking for a way to survive in a world that’s far too loud. These are made especially clear in the text messages found on Alex’s phone.

Unlike the previous protagonists that were able to manipulate time or were granted telekinesis, Alex is initially portrayed with the curse of empathy – able to feel people’s negative emotions. So, it comes as no surprise that she shies away from people and can’t deal with crowds. The escape to Haven Springs to be with her estranged brother: Gabriel Chen feels like a fresh start in many ways.

The first chapter served as a great way to introduce all the characters and helped build up the bond with big brother Gabe. My Alex was eager to reconnect but also shy in the face of meeting new people. She was blunt and unafraid to speak what was on her mind: like calling Ryan a dork, while also being quick to sell Gabe out to give cute local mountain man a leg-up in their friendly rivalry.

Best of all, she could shred a broom guitar amongst the very best.

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Though I entered True Colours with my heart set on Steph, I soon found myself enticed by Ryan’s charm. Perhaps Deck Nine was banking on Before the Storm nostalgia, but during that first playthrough, Alex barely had any interaction with Steph besides picking an album being played before scurrying away into a corner when the radio DJ stormed out of the record booth, on the phone about a LARP. It was Ryan that immediately noticed something was wrong and who sold me Gabe’s order that was on hold.

How could I not fall for the guy that had ordered a CD about bird calls?

Even on the journey up the mountain to find Ethan, Charlotte’s son and Gabe’s pseudo-stepson, Ryan was there. When Typhon detonated their explosion despite the fact that there were still four people within range of the blast, Ryan was there. And when Gabe was struck by a flying boulder and toppled over the edge, it was Ryan who made the hard call to cut the line lest Alex perish as well.

I wanted to hate Ryan for that, but in the second chapter, it was clear that the poor golden Labrador of a person was consumed by guilt and his own self-hatred. As he and Alex talked it out on the clifftop, I couldn’t condemn the poor sweet boy.

That was probably when I fell hard for Ryan Lucan, son of Jed (owner and proprietor of The Black Lantern, as well as local hero that had set Alex up out of the kindness in his heart) and mountain ranger. The Mounties will spot a goose grave from 100 paces indeed.

Chapter Two was also the one where I discovered I had a knack for solving the scripted emotional encounters set out in True Colours. Helping Steph as she reminisced about the good times that she shared with Gabe was cathartic in its own right. Plus, I got to goad her quite a bit before my inevitable loss in Foosball (it was also good that I could cut loose with a zinger and not immediately regret that it was the bad dialogue option. Honestly, have writers ever heard of sarcasm or just trying to mess with people?). These moments were great ways to explore Alex’s power as well as make her feel seen. Every time I denigrated my powers as a curse, the other characters would lift her up. That positivity was empowering because it helped cut through the negative chatter rather than forcing a worldview upon me. For that, I respect the writers behind the game.

One of the most hard-hitting questions I faced though was telling Riley about her grandmother’s memory problems. While I wanted to tell Riley the truth, I also realised that it was not my secret to tell. Eleanor would have to tell her granddaughter in time. For now, when she still had use of most of her faculties, it seemed better to abide by her wishes. Besides, I liked to think that just because I never told Riley in-game, it was a secret that would be revealed later when it was necessary by the characters. Haven Springs was such an inclusive town, with everyone looking out for each other, it was highly doubtful that Eleanor would be left out in the cold even if she was suffering from Alzheimer’s.

But it was in Chapter 3 that I really felt immersed in the world. After Ryan and Steph became a part of Alex’s Scooby gang (and summarily revealed that they only shared one braincell between the two of But it was in Chapter 3 that I really felt immersed in the world. After Ryan and Steph became a part of Alex’s Scooby gang (and summarily revealed that they only shared one braincell between the two of them), I went full-in on the LARP. Alex’s hesitance to either wear the dorky bard hat/ take her precious guitar out for a spin was one of the most relatable moments I’ve ever experienced in a game. Also, when she told both Ryan and Steph that their plan to seduce Diane, an employee of Typhon, needed additional work-shopping truly was a key highlight of the game. It was a stupid plan and I cannot believe that Alex had to use it to steal Diane’s USB stick.

Honestly, there needed to be an option to end up with BOTH Steph and Ryan.

And the fact that Ryan played all the enemy encounters! He was so cute as a snake, hissing and playing along with Ethan…quality future husband material right there. I just…my heart…

Beyond that, I also took immense joy in requesting Steph’s hand in marriage in exchange for one of the precious jewels Ethan and Alex were seeking on their LARP quest. Reading her thoughts and seeing the shimmer of gold around her was enough to know that I made the right choice in that regard.

Then, of course, there was the boss battle with Jed! As I already had the reveal of his treacherous colours revealed to me as I was reading through a few comments, I liked the use of foreshadowing that Chapter 3 bestowed. The king that had sent Thaynor and his bard friend (played by Alex) revealed himself to be the actual villain of the piece. I loved how Ethan’s enthusiasm for the game took hold and immediately swept Alex up into the fantasy of it all. The final battle, held in an abandoned castle truly felt epic.

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This, unfortunately, was swiftly followed by another hard decision with Charlotte. As someone that has lost someone dear to them, seeing the depth of her pain and anger was frightening but understandable. Humans grieve. And occasionally, we blame others – no matter how unfair that blame might be. In the end, I could not take away Charlotte’s anger because it was a part of who she was and she needed to feel those emotions and accept them.

In fact, taking away anyone’s emotions did not sit right with me (although I had to do this with Pike. It was either that or sign an affidavit that would have forced Alex to drop her investigation into Typhon and THAT was something I simply could not do. Or, at least, viewed Alex would not do). They are what make us who we are. Over the years, I’ve been told many times that I shouldn’t be ‘angry’ or ‘sad’ or ‘miserable’ or ‘depressed.’ That, instead, I should try and be ‘happy.’ But how can one be happy without processing and acknowledging my other emotions? Nobody is positive all the time. To squash out my very valid feelings would only be detrimental to my health.

It’s okay to cry, sometimes. Heck, it might even be okay to cry most of the time when life’s pressures feel like they can be too much.

Maybe I just need a Ryan or Steph in my life. Or even an Alex that can help cheer me up when I’ve grown tired of trying to prop everyone else up.

Speaking of which, the fact that Alex serves as the negotiator between the bad blood between her brother and her father (in the past) is also something I could not help but draw comparisons to. Lockdown has been hard for everyone and my grandmother and mother seem unable to understand where the other is coming from. It’s been tiring trying to be the one to bridge their misunderstandings. Worse, it means that I sometimes can’t articulate my own frustrations without them staring at me as if I’ve grown three heads.

Alas, it seems I’ve gotten on quite a tangent.

Back to Chapter 4, which was one of the better chapters when it came to Alex dealing with the shit Ryan and Steph probably pull on her on a daily basis.

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This was the chapter that also helped solidify who I wanted to romance. Ever since the first chapter, I wavered between Ryan and Steph. Did I pick Ryan, the good boy that would do anything for his friends as he thumped his tail on the carpet? Or would I go with Steph, the cool and confident nerd that I wished I could be? In the end, I went with Ryan. He was the one that I could see would have a fruitful future with Alex. He represented stability whereas I had the sense that Steph had only been in Haven Springs for a short time and was possibly looking for adventure in some place new (which was fine, but it made me wonder if they would forever remain in a relationship).

Everything was starting to look up, especially after the performance at the Harvest festival that Ryan and Steph had sprung on Alex (and which she would have totally killed them for) that the encounter with Pike left a bitter taste in my mouth. And when I went to Jed for comfort (being the father of my possible romance partner), I was surprised that he bloody shot Alex and left her for dead down a MINE SHAFT!

To be fair, if this was the real world, it was likely that Alex would be dead after such a fall. At the very least, she would have been severely injured and her glasses would have been completely useless. True Colours being a video game, her glasses remained ON HER FACE AND PRISTINE! Never once did she ever have to search for her glasses after she had survived a fall that was about fifty metres.

The game would like to convince me that it was all pure adrenaline…but that’s such utter nonsense. Nobody would have been able to dig her way back to the surface and then walk who knows how long to get back to town. But that confrontation with Jed and his sins was one of the best things a video game has ever gifted me with. In the end, I forgave the man (though I was still righteously furious that he had SHOT me Alex). And, to be frank, that forgiveness was probably what broke him after denying the loathing he had carried for twelve years.

It also hurt me that I had destroyed Ryan’s image of his father. After reading up on the myriad of ways the confrontation could go, I could understand why Ryan would be hesitant to believe anything bad about the man – even if it was from a girl that he had kissed the night before and had entered the local tavern with dried blood across her brow and sporting a mean limp. Even though I had everyone else in town sticking up for me, or advocated for my trustworthiness, I would have understood if Ryan had stepped back.

His father was everything to him. Hero, outstanding father and supportive parental figure. It’s hard to have everything you thought to be true shattered and it hurt my heart to see Ryan trying to grapple with the enormity of the allegations.

But trust Alex, he did. And I was immensely grateful for that support.

True Colours provided an excellent story and managed to carry it well until the end. If I hadn’t been spoiled of the twist, Jed’s betrayal would have probably cut more keenly than it had. He was a man that I had respected the moment Alex had first him. Much like his son, he was friendly and helpful. People make mistakes. His was a bad call that resulted in the loss of seven lives. But after so many years and after all the goodwill he had fostered, it didn’t seem right that I condemned him for the actions of so long ago (though I’ll still bear a grudge for the fact that HE SHOT ALEX!).

By the time I had my last conversation with Gabe’s ghost up on the rooftop, and the pretty picture he had painted of a life in Haven Springs, I was eager to take a break from the small town that had helped give Alex purpose, a home and the possibility of a future. It is my head-canon that my life in Haven, as described by Gabe, would be waiting for Alex after she had returned adventuring across the wider globe.

After all, who needs to settle down at just the tender age of 21? Certainly not my Alex, who was still trying to sort out a few things, but who had also discovered a talent for music and helping others. Haven Springs was to be her home. And gosh darn it, where can I find a nice place like Haven Springs with a himbo to call my own?

Still, even though the game never had Alex or Gabe or their parents speak Chinese, I liked the elements of their culture sprinkled throughout the game. The shrine dedicated to Gabe with incense and oranges to the cookie tin that was filled with sewing needles and thread (the truest East Asian experience as long as that cookie tin said Danish butter cookies). And I’m fine with that. Why, I hear you ask? Because throwing in a few random Chinese words would not have added much to the game’s narrative. And though I felt it strange that Alex’s race was hardly ever raised, this was a theme that was already explored in Life is Strange 2.

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As for the DLC, Wavelengths…hoo boy, let me tell you of all the trouble I went through just to play a short few hours of downloadable content!

It should come as no surprise that Stephanie Gingrich was one of my favourite characters from Before the Storm. As I’ve stated previously, I liked her confidence and that she could so effortlessly lean into her passions – whether that was being a GM or her taste in indie music. So, getting to play a side story as she navigated her first year in Haven Springs was a great way to learn more about her character.

From the start of the DLC, it was clear that she might have bitten off more than she could chew when she agreed to get interviewed for the gig at the local radio station. But she aced that interview with aplomb (and gosh, I wish I could emulate that on even my best days) and was finding her way around a switchboard and all the gear that had been left behind.

While Wavelengths doesn’t rise to the heights of the narrative found in True Colours, it was a great character study for a fan favourite. During my time with it, I liked learning about the woman that I had first met in Arcadia Bay and then discovered anew in Haven Springs. Just like with Before the Storm, I got to see more facets of her character that were barely touched upon – such as the trauma of the deaths of Chloe and Rachel (I saved the Bay) coupled with the crimes of Mr Jefferson. I even got to see more of her flirtatious side, and dictate it a little, with my interactions with Fiona (who later came out as trans and was thinking of changing their name to Quentin) and Vi, a biker chick, who I had swiped right for on a whim.

Then there was the return of Mikey. The few games that she played with her old friend were a great way to harken back to when players got to first meet Steph and it was nice to see a familiar face.

Beyond that, the nods to Critical Role, something else I have a great passion for (there’s a whole history behind me watching a group of nerdy ass voice actors sit around and play Dungeons and Dragons and it all begins with Felicia Day and The Guild), were a great highlight. Keg and Reani being dating options I could swipe right for were excellent nods, considering both of them slept with Beauregard.

Unfortunate, indeed, that I didn’t notice a Beauregard or Yasha option. I need more disaster lesbians in my life!

Still, I am eagerly awaiting the release of The Legend of Vox Machina on Amazon and, at time of writing, am also impatiently anticipating Campaign 3. I can’t wait to see what Matthew Mercer and the rest of the gang will bring to the table.

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Overall, my time with True Colours and its Steph-centric DLC Wavelengths, were excellent additions to the stable of Life is Strange games. In fact, they might be one of my favourites out of the whole series. I fell in love with ALL of the characters and there was something refreshing with the fact that the main protagonist wasn’t in high school and trying to protect someone else. This was a game that wasn’t afraid of asking hard-hitting questions that weren’t all about death or impending disaster. That levity, perhaps, is why I think the game shines so much for me given everything that the world has endured these last couple years. Here’s hoping that Deck Nine or Dontnod continue in this vein and keep pumping out these weirdly wonderful games that have curated such a loyal fan following.

Also, if Jane Douglas and Luke Westaway (from Outside Xbox and Outside Xtra, respectively) could discuss this latest entry, my bingo trifecta would be complete.

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The Adventure Begins…

My last post about heading to Supanova was a curated beast. There were many things I left out. Some included being snared by a group of indie board game enthusiasts (Halfling Caravan Games) that talked my ear off about their Kickstarter projects and a little cyberpunk game they had created called Beta Maxx. I was also tempted by BattleCry, a local LARP group that was located in the heart of suburban Sydney. Maybe one of these days I’ll actively join one of these events and destroy all those that would oppose me. Please insert maniacal laughter right about…here.

But the real reason I thought it imperative to make a separate post from the entirety of Supanova came about when I was at a stall selling dice. Regulars of my blog will know that I once bought a set of dice and embarked on a grand Pathfinder adventure. That, of course, ended quite abruptly.

It, however, did not stop the itch that came from enjoying a role playing game with friends. And over the last few years, I bought many a Dungeons and Dragons 5th edition rulebooks and bestiaries – hoping one day to be the Dungeon Master of my own little game.

Anyways, I was chatting to one of the store sellers – caught between the urge to lay down more than a hundred dollars and to save it for some other nebulous purpose in the future – when I mentioned that it was exciting to see so many people cosplaying as characters from a live-streamed Dungeons and Dragons game starring a nerdy bunch of voice actors. If you didn’t understand that reference, well, I’m excited to proselytise the wonders of Critical Role.

Now, I can’t remember exactly when I stumbled upon this gem but for quite a long while I had followed the YouTube channel: Geek and Sundry. From its roots with Felicia Day (who I randomly decided to google after discovering she was the voice of Zojja in Guild Wars 2 and falling down the rabbit hole that was The Guild) to such classics as Tabletop (sparking my own interest into elusive board games, which I cannot play because none of my friends live close by and I have no siblings to speak of, and my mother and grandmother are both migrants that struggle with English). 

As a prolific gamer, though, I had also heard of Laura Bailey, Travis Willingham, Liam O’Brien and Ashley Johnson. By then, I think I also knew Matthew Mercer as the one voice actor that sounded quite similar to Troy Baker (having mistaken the two when I booted up Tales of Xillia and first heard Alvin speak). 

When they had first announced Critical Role, I had been sceptical at first. Yet, as I continued to watch (or listen) to the adventures of Vox Machina unfold, I could not help but be drawn into this magnificent world.

Inspired by the storytelling of Matthew Mercer, I was disappointed that my own Pathfinder game did not place such a high focus on story. Almost always, we were thrown into conflict scenarios and my attempts at roleplaying downtime or characters interactions were dismissed. So sorry for trying to play a paladin when my natural inclinations always fall towards rogues and rangers. Still, that did not dampen my spirit in wanting to create my own campaign and have a group of friends explore the world that I had in my head (much like they did when I was in Years 5 and 6. It wasn’t Dungeons and Dragons, true, but it was quite similar). 

How does any of this relate to Supanova? 

Well, let me tell you that I was beyond excited when I recognised people cosplaying as Jester, Caleb, Nott, Yasha, Beauregard, Caduceus and Mollymauk. The only one I did not see that day was Fjord. Everyone’s favourite half-orc Warlock of the legendary Mighty Nein. It was the first time I had seen people dressed up as these characters and demonstrated how much Critical Role had penetrated the mainstream of nerd culture. 

Perhaps I should not have been surprised. The Kickstarter for the Critical Role animated series smashed expectations. Articles were being written about these prolific voice actors and the rise of Dungeons and Dragons all around the world.

I suppose it just came as a surprise as most people tend to cosplay from television shows, blockbuster films, video games and anime. There is the occasional person that would dress up in steam punk or a character from a novel but these are few and far between. Most tend to go for those that are almost immediately recognisable. And I will admit that I saw plenty of D.Vas running amok. 

Still, I have to say that while seeing such intricate costumes of the Mighty Nein swelled my little heart, I was a tad disappointed that Vox Machina had been forgotten. Where was Vex’ahlia and Vax’ildan? Grog and Pike? Percy and Keyleth and Scanlan and Tiberius? And most important of all: why no Trinket?

In any case, here’s hoping that I can get the ball rolling for my own Dungeons and Dragons campaign…

https://halfling-caravan-games.itch.io/

http://www.battlecrylarp.com.au/home