Pokemon is a series close to my heart. From my first playthrough of Pokemon Blue on my Gameboy Color back in the late 90s to the present day. While many fans have diversified their interest inot other fields (apparently robbing stores for trading cards is now the norm?), I have steadfastly kept my interest for the series focused only on video game releases. And while the Switch 2 had not truly piqued for interest (because, let’s be honest, only Donkey Kong Bonanza felt like amust-play title at time of release. Here’s hoping the new Fire Emblem will be the next big draw to upgrading), I was terrified Pokemon Legends: Z-A might suffer many of the performance issues that had plagued Pokemon Scarlet and Pokemon Violet. In my mind, an upgraded console was jsut the ticket.
So, it was in mid-October when I picked up my pre-ordered bundle at the local EB Games store. But while having a new console in hand did excite me, I still had many titles I needed to finish on the original Switch. It did not help that I had also recently purchased Final Fantasy Tactics: The Ivalice Chronicles. But, despite all the barriers, I had to still set up my new Switch 2. Once that was done, I, of course, had to install the game as well. It was, after all, on a download code, and I could not risk it expiring.

But even though I was ready to play Pokemon Legends: Z-A from the start of its release, I only ever picked it up on-and-off during Christmas and the first month of th year as I was preoccupied with getting other titles out of my backlog to clear some space for new games in 2026. That said, I did peck at it – getting through the early missions with as much gusto as any bright-eyed tourist who gets wrangled into becoming a Pokemon trainer and forced to join the Z-A Royale. During the quiet moments between other games, I tried to catch as many unique Pokemon as I could in the Wild Zones while ensuring my team was sufficiently overlevelled to tackle any problem the game might throw my way.
It was not until my trip to Tasmania that I decided to give Pokemon Legends: Z-A my full attention. Even if it included committing to terrible French accents in the room I shared with my grandma.
Thankfully, I had the foresight not to voice ALL characters with a French accent. In fact, most either had my default Australian accent or a posh Received Pronunciation. Occasionally, I’d throw in my interpretation of a generic American accent.
From a narrative standpoint, Pokemon Legends: Z-A does not truly pick up until Main Mission 9 where you, as the player character, encounter your first Rogue Mega Evolved Pokemon on the streets of Lumoise. It is here that you become an invaluable member of Team MZ as you balance rising up the ranks of the Z-A Royale and calming the poor Pokemon affected by Rogue Mega Evolution (always three). Unfortunately, the formula becomes quite rote as you embroil yourself with the various factors calling Lumiose home (Rust Syndicate, Society of Battle Connoisseurs, Canatics and the Justice League), attend strategy meetings once Vinnie from Quasartico calls with a list of Pokemon at risk of undergoing Rogue Mega Evolution, and going out to stave off any possible danger to the citizens of the city. Along the way, there are a number of side missions to also distract and lend itself to the lore of Pokemon.
While the main story does tackle darker themes of legacy and how the sins of the past can lead to repercussions in the present, most of these are glossed over by the player character’s happy-go-lucky attitude. Even when we confront members of Team Flare Nouveau, they soon join our side after unsuccessfully trying to convince us AZ is a terrible villain. That said, I’m surprised we never got the option to refute the ‘evidence’ they presented. After all, none of it could be proven and there was only one supposed source of information. How do I, as the player character, verify their claims? For all I know they could have RotomGPT their supposed findings on the Ultimate Weapon and Ange.
Still, if there was one thing I enjoyed about the story, it was how everyone came together to try and make Lumiose a better place. Even with the threat of Prism Tower going berserk and wreaking havoc near the end (along with the epic team-up with metamorphing Zygarde).
But playing a Pokemon game has never really been about the story. It’s about enjoying oneself in a make-believe world with a range of kooky characters and battling our hearts out.
In this, Pokemon Legends: Z-A did not disappoint. I enjoyed participating in Jacinthe’s tournament (and how she managed to infiltrate Team MZ’s strategy meetings through hologram. Then there was her own peronalised Jacinthe Zone. Alors, she should have been the ghost type trainer instead of fairy), Corbeau actually being a great big softie even as he ran a yakuza-lite organisation of do-gooders, and the revelation that it is Canari’s grandfather who actually has control of the holo live version of the gaming streamer.
There were even a number of Side Missions I enjoyed, including one about a missing child and her Litwick. Nintendo, being as family friendly as they are, surprised me with the jump scares. Then, of course, there was the Side Mission with the workaholic police officer and Shuppet, the empath and her Sylveon…and the movie director who wanted to shoot documentaries about terrifying Pokemon only to find they were actually sweet and adorable instead.
Gameplay-wise, Pokemon Legends: Z-A changes up the usual tried and true formula. While there had been hints of it in earlier titles like Pokemon Legends: Arceus and Pokemon Scarlet and Violet, Pokemon Legends: Z-A is the first time where battles are in real time. What this means is that both you, the player, and Pokemon can move around during the battle and reposition as needed. Theoretically, this allows your Pokemon partners to dodge attacks but I found it was much easier to take a hit or two as I launched a supereffective attack. Given the limitation area for battles and how more often than not your Pokemon partner merely lags behind you as you dash around, means getting out of the hit boxes for certain moves just isn’t feasible. Especially when you only start running when they’re winding up.
The only times I found it truly useful was for Future Sight, Substitute, Rock Tomb and when other trainers might try to lay a trap (for example, Stealth Rock or Toxic Spikes). Otherwise, in Rogue Mega Evolution battles, it was easier to return my Pokemon to its Pokeball as I tried to evade special moves taking up a majority of the battlefield.
That said, I’ll never get tired of being able to peg Pokeballs at unsuspecting Pokeball from the tall grass and watch as they get added to my box.
One of the key changes implemented by Pokemon Legends: Z-A is the removal of PP (Power Points). And this, perhaps, is the strongest argument for the shift to real-time battles. Replaced with cooldowns, you, as the Trainer, are no longer limited to only being able to fire off five Fire Blasts before having to use a restorative item to renew the number of uses. Instead, you can readily have your Pokemon use the same overpowered move again and again without worrying about wasting it.
Pokemon Legends: Z-A also kept a number of key quality-of-life improvements, including accessing boxes from the menu. It also introduced a number of its own, including the ability to freely change moves around when not in battle. This freed me up to experiment with a number of moves. And, given how the Z-A Royale has a number of Bonus Card objectives that limit you to particular status conditions or move types, being able to change my Pokemon’s moves allows me to quite easily complete these to earn additional coin and points.
Of course, like every Pokemon game, though, the repetitive gameplay loop did become a little stale by the end. Of note were Mable’s Research Tasks to unlock the Shiny Charm, the Side Missions requiring you to use a particular Pokemon (especially as these were only unlocked late to end-game), and the Infinite Z-A Royale (where you had to go through 15 challenges just to wrap up Taunie/ Urbain’s story arc and be given the chance to actually catch Zygarde).
While I would have liked to dismiss these as minor quibbles, Pokemon Legends: Z-A doesn’t do much to change up the Pokemon formula. Given how rote everything plays out, not to mention the limited nature of Lumiose City, Pokemon Legends: Z-A doesn’t quite reach the heights that the best Pokemon games have. In fact, there were many parts that dragged or felt like a chore as I played through, and I would have much preferred if I wasn’t forced into running around on minor fetch quests just to progress.
But hey, at least I got to look fabulous while doing so!
On a side note, PLEASE INCLUDE VOICE ACTING FOR POKEMON WIND AND WAVES, GAMEFREAK! Why have cinematic cutscenes that fail to land because you forgot to hire VOICE ACTORS?
Also, if Beast of Reincarnation releases with VOICES ACTING, that’s ALL the MORE reason why you need to include it in your POKEMON games.





































