I think I’ve said before that Sherlock Holmes is a character I greatly admire. Ever since reading about his adventures in a huge omnibus collection of Sir Arthur Conan Doyle’s work, I wanted to emulate the great detective in all things with a doctor companion by my side. The art of observation was something I attempted to train my younger self in by studying the fingers of a stranger or the scuffs on their shoes for just a hint of what it might tell me about their life.
Unfortunately, it’s not every day one stumbles on a murder. Second, it’s not like many a policeman would allow a random civilian to take part in their investigations. Life, it seems, is unlike the world of my many stories. A shame, really. I feel like I would have been an excellent sidekick to the great Sherlock Holmes.
Since my childhood dream is but an impossibility, playing as Sherlock Holmes in a series of video games has become the next best thing for someone like me.

Sherlock Holmes: Chapter One released in 2021 and was developed by Frogwares, a video game developer headquartered in Ukraine. Over the years, I’ve played many a game that they’ve churned out. While the quality is middling at best – given the studio straddles the line of indie developer and triple-A studio – there is something endearing about their games that keep me coming back for more. Jankiness be damned!
Chapter One is set in Sherlock’s younger years before he meets his erstwhile companion, Dr John Watson. While the game demonstrates that Sherlock has always had a special talent for deduction, there is an uncertainty to the character that we meet as he ponders the best way to utilise the truth. For example, one of the latter cases involved handing over incriminating evidence of a leading political leader of Cordona to better the lives of all African refugees. True, Sherlock could publish the information and see another corrupt politician fall, but doing so would not serve to benefit many an individual. Nor would it see restitution to the victim.
But I’m getting ahead of myself.
Chapter One centres on Sherlock visitng the island of Cordona, a fictional island that feels like it borrows elements from Cyprus and Malta’s history. Our not-quite-great detective arrives to visit his mother’s, Violet Holmes, grave. Upon immediately disembarking, he is embroiled in one mystery of another sparked by a challenge from his companion, Jon.
The Jon that stars in Chapter One is no doctor, however. Rather, he is Sherlock’s imaginary friend. Because of this, Frogwares is able to incorporate their janky gameplay for narrative purposes, such as the teleporting John Watson from the good old days, the vanishing and clipping of Jon as he fades in and out of existence, or the fact that he is able to walk up walls.
He’s not real to the people of Cordona and is a figment of Sherlock’s imagination.


This plays into the story of the game as well, culminating in a showdown as Sherlock reckons with a traumatic event from the past. While I didn’t like the choices that eventuated – agreeing with many people on Reddit that the logic Sherlock incorporated in his assessment of what had happened to his mother when he was ten was a little harsh – I did very much being given the opportunity to take a peek at a Sherlock before the one many of us fans see in his first novel appearance: A Study in Scarlet.
From a gameplay perspective, Chapter One incorporated many elements from the previous games including the mind palace and the connecting of clues to make deductions. Though 221b Baker Street didn’t exist, Sherlock was able to make use of the archives in the city of Cordona and seemingly carried a box of chemicals with him to deduce whatever strange fluid he stumbled upon. This streamlined a lot of the gameplay from older games and also made sense from a story narrative.
My main issue, of course, was failing to take into consideration elements of the environment or character writing/ behaviour when making my deductions to certain cases and allowing my own biases to shine through. For example, the very first case. I very much wanted it to be the prone-to-anger partner, who acted like a rich entitled arsehole.
Alas, it was the poor spirit medium.


The other cases didn’t have such clear cut culprits, with many open to interpretation. Fortunately, there were three major side quests that were able to fill the void left open by the need to have a very obvious antagonist – leading up to Sherlock wowing them with his deductive prowess before breaking down.
This added additional flavour to the island of Cordona, even as it worried me that so many murders or accidental manslaughter could be happening in and around the island.
Still, as a mystery nut, I very much appreciated how much of these cases Frogwares scattered throughout the game and probably would have preferred some more if I’m being perfectly honest.
Then, of course, there were the combat elements Frogwares included in their game. While previous titles didn’t have as much action sequences beyond a few quick-time action button presses, here, Sherlock was facing off against various thugs. Most of these involved stunning them by shooting at weakpoints (such as their hat or a molotov cocktail strapped to their back) before rushing forward to knock them out.
While these encounters added a little spice to the usual ‘go here’ and ‘search for clues’ aspect of the game, these elements did also become quite repetitive due to how little these elements changed from encounter to encounter.
Overall, I enjoyed my time with Chapter One much more than I did Vampire: The Masquerade – Swansong solely because of how open the game world was and how much it tickled the itch I had to deduct the events of what happened. While I appreciated Jon’s commentary of my greatness, I was also aggrieved when certain things I did, which felt logical at the time, were gated by how the game wished for Sherlock to proceed with a certain clue or piece of information.
In the end, though Chapter One still made me feel like I knew what I was doing. And honestly, that’s probably the only real way to make a consulting detective of a modern-day 30 year-old woman who grew up reading tales of Victorian England and obsessing over the BBC version of Sherlock in the year of 2010, starring the likes of Benedict Cumberbatch and Martin Freeman.





