Disney Shopping Spree

My third year at PAX saw me convince my good friend, bleachpanda, to tag along despite the misgivings I had over the event during the last few years. And while the panels for PAXAus 2025 did not give me much hope for the event, the dearth of many staple exhibitors this year only furthered my feeling to give myself a break. Or, at least, consider PAXAus not as the be-all, end-all event I’d hyped up in my head.

After our day out in Melbourne the day before, bleachpanda and I had a hearty breakfast before traipsing down Spencer Street towards the Melbourne Convention and Exhibition Centre. We arrived at the doors just after 10 AM, entering into the exhibition hall with the day still young.

Almost immediately, we were inundated by the mass of attendees (even on the Friday) and those excited to try the new best thing. Though I was tempted to linger in the indie section, we were quickly drawn further into the hall. Almost immediately, we were queuing for a hobby store selling all things video games and anime-related merchandise. Before I knew it, I had a Ceruledge Funko Pop! in hand and a Tifa Lockhart Adorable Arts figure in hand. How they’d got there, I couldn’t say. It was almost like my body was moving on its own as I handed over my credit card to the cashier.

Then there was a brief detour to the Disney store where, after assessing the prices for Disney Lorcana, I settled instead for a Sven plushie (don’t worry, dear reader, I would indulge in my Disney Lorcana addiction in short order later). Cute toy in hand, bleachpanda and I trickled into the tabletop gaming area. Almost immediately, I zeroed in on the Disney Lorcana stand. While I’d not initially been drawn in by the Collection Quest that was being run, I could not resist the allure of picking up a few booster packs and a mystery bag (this would contain an Azurite Sea Illumineer’s Trove and two playmats). Much to bleachpanda’s amazement (probably because of the sheer amount of money I was throwing away at colourful cardboard cards. And to that I say, it’s DISNEY! As an out and proud Disney adult, it is my DUTY to fall for nostalgia and good artwork of my favourite Disney characters).

Determined not to make Disney my entire personality, bleachpanda and I went around the rest of the tabletop stalls to have a look at what was on offer. While I was tempted by several Disney Villain jigsaws (because the prices were a steal!) and Tea Witch, I settled for getting the core ruleset for Daggerheart instead. And, by the Gods, was it heavy!

After we’d had a quick cursory look at what else was on display, we circled back to Nova to look at their dice. Admittedly, the idea of picking up a frosted glass dice set did tickle my fancy. Alas, I held off and the two of us returned again to the Disney Lorcana stand. Here, I taught bleachpanda a little of the rules before partaking in the Collection Quest (the cards in question being part of the Azurite Sea set. And since, you know, I had an entire trove of the cards, I thought I’d be able to easily find the cards needed). Working with several others on the table, I ripped and tore my way through the packets of cards to find the ones needed.

Suffice it to say, all the people on the table managed to get all four of the promotional cards being handed out. Myself included.

Weighed down by my haul of goodies, bleachpanda and I then headed to lunch at the Boatyard. Though it was the peak of lunch time, we managed to secure a spot near the back of the restaurant.

Once we’d eaten our fill, we headed back in to PAX. This time, however, our goal wasn’t the exhibition hall but one of the many theatres. The reason? To attend a panel definitely tier-ranking video game food. And run, of course, by very serious game journalists.

While it did feel like the panel was the journalists trying their best attempt at improv comedy, I like to think there were some decent discussions on what makes food look oh so yummy on the screen.

Once the panel was finished, bleachpanda and I returned to the exhibition hall. While nothing truly caught our eye, we did try our hand at archery at the Sims stall before enteringthe queue for Blackmilk. True to form, bleachpanda tried to convince me to buy a Pokemon skirt. But while some of the designs were nice, I couldn’t help but be put off by the lacklustre materials used.

In the end, we walked out of Blackmilk empty-handed (of their products, at least) before heading to our last panel for the day: Ghost of Yotei in the Main Theatre.

Yet again the panel did not seem to have the hype I’d wanted. Rather, it felt like an extended advertisement as the developer on stage tried to steer away from any narrative spoilers. And as someone who had already purchased the game, there wasn’t anything I saw in terms of gameplay that further sold me on the premise (I mean, I’ll eventually get to it. I just have such a HUGE backlog at this stage. Which has not been made any smaller by then picking up a new Nintendo Switch 2. If I had an entire year to sit back and play video games, I MIGHT be able to get through the majority of my backlog. Honestly, if I wasn’t as interested in open-world and role-playing games, I would most definitely be more on top of the games I play).

After the panel wrapped up, bleachpanda and I headed back to our hotel on the other side of Melbourne CBD. Mostly so I could drop my heavy bags before we headed out for a late dinner.

I had HOPED for steak but bleachpanda had her eyes on Katsuhon. However, given how long the line was, we changed plans and headed to Dao Noodle instead. While it wasn’t quite my favourite, it certainly brought something a little different to the usual Chinese fare I would have while out in Sydney.

So ended Day 1 of PAXAus 2025.

Already I was dreading how much I would end up spending for Day 2 (spoilers: shockingly not as much since I knew my suitcase was already bursting at the seams and couldn’t fit much more. That said, I could have gotten more Disney Lorcana booster packs if I wasn’t being overly stubborn).

God Given Right

Since the beginning of time, there have been people that have shown a particular charisma that have often thrust them into leadership roles. Whether that be for a small village or tribe to vast empires that span almost the entire globe. People are drawn to them, leaning on them for strength, support and direction. In many cultures, the leaders of their societies are chosen not by the people but by God – marked in some special way because of their birth or by their accomplishments on the battlefield. Sometimes, however, there are those that thirst for that kind of role. Their ambitions leading them to do whatever it might be for a taste of that kind power.

In The DioField Chronicle, the game of thrones is alive and kicking. And in order to ascend to the top, the multiple factions that make up the world will strive to do all that they can to grasp what they think is theirs.

The opening cutscene of The DioField Chronicle is a blink and you’ll miss it introduction to our two main characters: Andrias Rhondarson and Fredret Lester. Friends to the fourth born prince, Levantia Shaytham, they were there on the fateful day when the boy was slain by assassins, barely escaping with their lives.

As the game opens up on the first mission, years have passed. Now young men, the two, along with their friend, Izelair Wigan, save a government official and soon join a mercenary group called the Blue Foxes and run by Duke Hende, a member of the Lords Council. From such humble beginnings, the game spirals out into a 20 hour long politicking romp that explores what it means to be a good ruler, the dichotomy between democracy and monarchies as well as war.

But while the game is focused solely on the story it tells about the rise of the Blue Foxes, with the revelation that it was all a plot for revenge against one imperial general, Zevatian Schugel, there is also a lot of world lore that gets dropped. Lore that would be very interesting to explore in possible future entries. After all, you can’t just drop a character that had the power of necromancy at her fingertips, not even show her body after being stabbed and expect someone such as myself not to pull that thread.

Then, of course, there’s there’s the whole political structure of the Trovelt-Schoevian Empire (we get information about how a bandit took hold of the technology of the nation of Trovelt and became the leader of a sprawling empire. How was this not further explored?), the old giants of the past that many believe to be the source of Jade, and the secrets of the magical system contained within that precious mineral. All that and, well, the somewhat cliffhanger ending that left the fate of the Kingdom of Alletain up in the air. 

But honestly, the more I think on it, the more the game mechanics hinted at Andrias’s true identity. I mean, why was he the only character that got to wield daggers and act like an assassin on the battlefield with special abilities like Shadowstep?

No other character had access to those abilities!

Still, even though the story was quite contained, I couldn’t help but wish to dig deeper into the psyches of numerous characters. Though they were touched upon, the side characters were mostly there to support our main cast. From Iscarion and his noble ideas of the people ruling themselves. Waltaquin and her desire to see the world burn. I mean, where did allt hat come from? Then, of course, there are the secrets of the Gravell Church that were lightly touched upon before the game shifts focus back to other threats – namely the Alliance and the Empire.

So many tantalising threads that could have been explored deeper but were only given a cursory glance!

My frustration, I hope, is palpable to you through the screen, dear readers.

From a graphics perspective, I liked what the studio did with what felt like handcrafted dioramas for the battlefields. Quite a bit of thought were given to the maps and so it was no burden to revisit them for side missions. The cahracter models themselves, while looking like carefully crafted clay or plasticine models were emotive enough for cutscenes although the hair looked somewhat fake. True, it limited customisation in the game but there wasn’t much need to change much of the base character models or their equipment sans different coloured weapons. And given that the game was for multiple consoles, including the Switch, it made a sort of sense not to use overly complex rendering mechanics for the game.

That aside, what I loved most was the fact that they looked like tabletop miniatures when the game zoomed out on the battlefield. Moonbreaker what? There’s a new tabletop-esque game to enjoy and its game is The DioField Chronicle.

As for the gameplay and combat mechanics, the most apt description I’ve seen floating around is that it’s basically Baldur’s Gate. Though it touts itself as a strategy role-playing game, the mechanics feel ripped from the likes of BioWare’s old games. Especially with the fact that the game pauses when you select skills or direct your characters movement from one side of the map to the other.

Fire Emblem, this is not.

And while I did initially struggle on higher levels with meeting the time limits to unlock bonus goodies for my mercenary group, I soon realised that a levelled up Ignition – granting rapidity and might – was far superior to any other strategy in stomping thorugh the battles with grunts and bosses alike. After all, in this game, it’s all about the damage output in any given second. The ‘DPS’ if you would.

Who needs a tank if everything dies in a second or two? And who needs a healer when you’ve basically killed everything before they can hurt you?

The DioField Chronicle is not a perfect game. But it’s a solid one. Especially for those that like political intrigue mixed with their high fantasy and want a mix of strategy on the side. The characters can be a mix bag but there were several that I found both relatable and likable. While Andrias initially confused me as the choice of a main protagonist – what with his playing the role of a spy and assassin and acting like a side character rather than the main (that role going decidedly to Fredret) – I slowly warmed to him. That he was the kind of the mastermind behind everything was a nice twist.

And that too is important to consider. Because while The DioField Chronicle does tell an intriguing tale of politics, it doesn’t reveal its hand too early. Instead, it provides small breadcrumbs that feeds one’s suspicions. Especially when Fredret revealed his ‘true identity’ two-thirds into the game.