Two households, both alike in dignity. In fair Sicily, where we lay our scene. Yet though Isabella was a Torrisi born, fair Enzo was naught but a corusu working in the mines for the Spadaro family syndicate. Mafia: The Old Country is a game that has you in the shoes of a young man struggling to make his mark on the world. Sold into slavery, all Enzo has known is the mines until one day, when his friend is killed, he stands up against the oppressive Il Merlo before escaping.

Releasing in August 2025, Mafia: The Old Country is a game from developer Hanger 13 and works as a prequel to the Mafia franchise, which were predominantly set in the ficional city of Empire Bay. Mafia: The Old Country scales it all back by placing the players in the Sicilian countryside. And while the scenery is pretty, I found the game lacking – especially by the way it tried to force a lacklustre open-world.
In fact, I would have preferred it if the game had not sought to tack on an open-world aspect to the game and kept it as linear as possible. While a free update brought in ‘Free Ride’ option to the game, the Valle Dorata never truly came alive due to the lack of any meaningful sidequests or activities. Rather, the open-world portion of the game felt like a huge empty collectathon for pictures, newspapers and saint cards that added little to the overall experience beyond fulfilling the requirements for a trophy. Hardly riveting gameplay though it was enough to sustain my interest as long as I had a video essay going on in the background.
Much like Star Wars Outlaws before it, Mafia: The Old Country is a third-person action game where Enzo hides behind waist-high cover and occasionally pops out to shoot at his enemies with a variety of weapons he can cycle through. The only reason why I might have used a few different guns instead of sticking to my favourites? To unlock a few trophies along the way. Otherwise, most times, I was usually creeping around a map and choking out enemies to ensure I managed to stealthily reach the unskippable cutscene and pop whichever hidden trophy I’d scoped out beforehand.
The only thing Mafia: The Old Country added were intense knife fights. Yet each time these events came about, I was surprised why Enzo or one of his enemies didn’t just reach for a handgun they should have been armed with earlier and just shooting.
Were they a fun dance? Most assuredly. Did it make sense in the grand scheme of the plot? Only about half the time.
My other gripes with the game came from the floaty vehicles Enzo drove around. I found, during my playthrough, that I much preferred riding a horse around the rural countryside rather than deal with the finicky cars I was given. The thought of having to stop and refuel also rubbed me the wrong way given the opportunities of earning extra dinari felt limited to replaying chapters and looting them off corpses.
Admittedly, the Free Ride add-on did provide multiple challenges across the map wherein Enzo might earn his keep as a soldato of the Torrisi family, none actually felt fun or contributed much to the narrative being told.
Gameplay woes aside, I did enjoy the story presented in Mafia: The Old Country. From the very start, Enzo engaged me far more than Kay Vess. While the story does lean on particular stereotypes, I did not mind seeing our poor suffering protagonist go from working in a sulfur mine to slowly becoming embroiled in the world of the mafioso. His easy banter with a young Leone Galante, the budding friendship with Cesare Massaro and his romance with Isabella Torissi kept me going.
Then, of course, there was Enzo’s relationship with Gianluca Trapani. Underboss of the Torrisi Crime Family, Luca served as a firm but fair mentor to Enzo. It was he who took Enzo under his wing and vouching for him when Enzo finally joins the family. It is his death near the end of the game, after the Torrisi family are ambushed by Don Spadaro and Baron Fontanella at the Galante tuna factory that sets Enzo on his path to break away from the violent world of feuding families.
Unfortunately for our protagonist, there is no happy ending. When Tino, and then Don Torrisi, hears of the affair between Enzo and Isabella, he is apoplectic with rage. In spite of the loyalty Enzo had displayed (as well as the danger he put himself in), he would forever remain a mine boy and unworthy of Isabella’s hand. Don Torrisi even rails at the fact he gave Enzo everything. The ‘everything’ in question being the very same sulfur mine Enzo had escaped from – but not his daughter.
While a part of me felt like this could have been resolved if Enzo had come clean earlier (he had, after all, told Isabella that once he had gained the Don’s trust, he would ask for his blessing), the final confrontation between the two also proved that no matter what heights Enzo might have aspired to, he would forever be tarnished by his origins. This was also evident in Enzo’s final confrontation with Cesare, who, after being overlooked for a higher position in the family, seemed jealous of Enzo’s success (it was, in my opinion, giving Nishiki and Kiryu vibes).
Perhaps, given time, Enzo’s supposed betrayal might have stung less. But, come on, the guy was barely surviving everything the plot was trying to do to keep him down. And then you bring him in for a hug and stab him?
Cesare, I thought better of you! Especially when he let you live when he could have so easily killed you earlier!
Which, I suppose, was the point. Mafia: The Old Country is a tragedy much like Shakespeare’s Romeo and Juliet.
That said, I’m surprised no one ever wondered why Enzo chose never to sleep with the courtesans. While I think it might have been funny if some of them might have thought Enzo was gay, the fact none of Enzo’s friends cottoned on to him and Isabella just goes to show just how blind the rest of the Torrisi family were when it came to corusu from the Spadaro mines.
At least Isabella got to avenge Enzo by killing Tino. Which, in my humble opinion, was well-deserved. Even if the game resolutely tries to show just how weak and powerless a woman in early 1900s Sicily was. Tino was an old man! Why was Isabella struggling to even bring a knife down on him?
After nine years, Mafia: The Old Country released with little fanfare and proved to be a divisive entry to the franchise. While I enjoyed the tragic tale, with its glimmer of hope at the end, I struggled with the general gameplay and the tacked on open-world which had little to no exciting features except an endless list of collectibles. Worst of all, it failed to include quality-of-life aspects – such as the ability to drop a waypoint or highlight the location of a collectible. Then, of course, there was no way to unlock the locations FOR each and every collectible except to either comb the map from one end to the other OR look up an online guide.
Should there ever be a follow-up to Mafia: The Old Country – whether we see what the future entails for Isabella Torrisi and her unborn child or if the developers decide to go in a completely different direction – I’d like to see them address the core issues tied to their limited gameplay. Especially when the open-world aspect for Mafia: The Old Country felt half-baked at best and completely unnecessary at worst.
On the plus side, I think I’ve learned several choice Italian/ Sicilian swear words that I might try to employ. ‘Figgh’i buttana’ anyone?



















