When the Yakuza Remastered Collection was announced, I let out a cry of joy. No longer would I have to find ways to track down the previous titles on the PlayStation 3 just so I could link up Kiryu Kazuma’s legacy across seven games. Now I had access to them all and could enjoy the franchise at my leisure. Everything was well with the world. And while I wanted to buy it as soon as Yakuza 3 Remastered came out, it was until Yakuza 4 that I purchased it on the PlayStation store. After a year that had me running from one brick and mortar store to another in the hope of obtaining a physical copy, I had learned my lesson. This time, I went digital. In saying that, most of the Yakuza games I’ve owned have been digital (barring Yakuza Kiwami 2) due to the fact that I only purchased Yakuza Zero after hearing good things about it from one Hollie Bennett of PlayStation Access fame.

After a roller coaster whirl that was Yakuza Kiwami 2, I was left a little bereft at the narrative of Yakuza 3. Though I knew thatKaoru would be written off, I was still disappointed at how quickly they sent her character packing off to the United States of America. Following from the events of Yakuza Kiwami 2, Kiryu retreats from the yakuza lifestyle and opens an orphanage in Okinawa called Morning Glory. Yet it is not long before he gets dragged right back in: first with the Ryudo Family when they threaten to take away his orphanage, and then again when the land deed is stolen by a man that looks a lot like his old mentor: Kazama Shintaro.
As such, the narrative in Yakuza 3 feels a lot weaker than the previous entries I’ve played, relying more heavily on nostalgia as well as a healthy dose of smoke and mirrors to carry the story. I was still able to get invested with a few of the new characters: such as the children at Morning Glory and Rikiya. In fact, Yakuza 3 actually kept most of the earlier chapters focused on looking after the gaggle of kids that Kiryu looked after. I liked the baseball game and the wrestling match, though they detracted a little from the serious nature of the primary plot about Black Monday and politicians vying to have their distinct bills passed through parliament. In saying that, though, Kiryu’s role in the whole debacle is as an outside agent of chaos. His only proper connection with the affair was that his orphanage was being threatened and that the patriarch of the Ryudo family and the Sixth Chairman of the Tojo Clan (Daigo) had been shot.
The ending also became a little predictable and considering the people introduced, it was easier to deduce who Andre Richardson of Black Monday was. Why they still wanted to have the military base bill go through when they knew it was trap to draw them out was a little confusing. I suppose, though, they proved to be an effective foreign menace.
I also liked how the different lieutenants juxtaposed each other, though the little there is said about Kanda, the better. Mine also proved much more complex and I would have preferred if he hadn’t been so self-sacrificing. I would have found it much more satisfying to see him atone for his actions rather than take the easy route out.

Yakuza 3 also saw the return of several of the more goofier substories. Many of them involved the new chase mechanic that had Kiryu tackling down dine and dashers, finding lost children and ensuring that the Kyushu No. 1 Star Ramen could live on in instant form. It also saw the resolution of the Akimoto-kun and Mizuki-chan saga. These two have seen their ups and downs, but it was a relief to see it end as they started their relationship over again.
After playing through Yakuza Kiwami 2, the first entry in the Remastered Collection was a clear step backwards mechanics wise. The graphics and the sound effects also saw a significant downgrade. Considering that these were not remakes but rather remasters, it is understandable and didn’t detract much from the game after I adjusted my sensibilities.
Instead of Cabaret Club, it was back to dating hostesses. Karaoke was less fluid, experience points were not divided into separate categories, only one piece of food could be bought and heat was gradually lost over time.
Yakuza 3 feels and plays like a game from a bygone age. Despite the blemishes, I very much enjoyed my time with it. What I am disappointed about, though, is that Kiryu has been stabbed so much in the stomach, it’s a miracle that no-one has actually ruptured his intestines. Yes, he has abs of steel but it seems nigh impossible that he has managed to live for so long. How has he not suffered a severe infection?
Still, if he died so soon then there wouldn’t have been Yakuza 4, 5, 6. And that would be a shame.





































