I’m not sure how it started but ever since 2018, I’ve played one entry of the Yakuza series on an annual basis. 2020 was no different. At the turn of the new year, I began Yakuza Kiwami 2. Having played through the earlier entries, I was eager to see where Kiryu’s story would go next, especially in regards to side quests. To be honest, I was a little disappointed at the array of choices in this title. Granted, I still found plenty to scratch my head at: particularly the one where the patriarch had a baby fetish. As for whether playing Yakuza will continue as a yearly tradition, it’s hard to say. With all the delays to the games I wanted to play in March and April, I might now have the opportunity to play more Yakuza. After all, I recently purchased the remastered collection and Song of Life has sat on my PlayStation dashboard since time immemorial. Then there’s the possibility of Yakuza: Like a Dragon reaching Western shores in the near future.

But let’s turn our focus back to the game at hand. Yakuza Kiwami 2, at its essence, is about the clash between two opposing forces seeking dominance over the other. Of course, being a Yakuza title, the plot is never so simple. Kiryu, the idealistic thug that he is, soon discovers multiple conspiracies that sees him traversing from his hometown of Kamurocho to the bombastic streets of Sotenbori. After several hours of detectives threatening arrest, sudden romance and trying to figure out why a Korean mafia is involved, the title culminates in a final battle between Goda Ryuji, the Dragon of the West, and Kiryu Kazuma, the Dragon of Dojima. And as they espoused the need for a manly fight to the death, I felt the urge to roll my eyes in exasperation. Really? Even after shot and with the threat of a bomb going off in mere minutes, these two men wanted to duke it out? It seemed inane to me.
This is a sharp contrast to the opening moments of the game, which starts a year after the events of Yakuza Kiwami. Burdened by the death of his close friend, mentor and first love, Kiryu and his ward, Haruka, visit their graves. There is a solemnity to the event that is further exacerbated by a visit from Terada, the Fifth Chairman of the Tojo Clan. Before they can exchange more than a few words, however, he is seemingly killed and Kiryu is tasked with stopping an impending war between the yakuza from the Kansai and Kanto regions of Japan.

If there is one thing that the first three Yakuza games have nailed, it’s how to draw players into the story and keep them invested. As I played through the game, I found myself enjoying many of these intricate plot threads and also came to appreciate the introduction of new character, Sayama Kaoru. The chemistry between her and Kiryu was just adorable to watch. And I wanted them to be happy together (despite their age difference). Sadly, after reading up on the reddit, I learned that she would be written out of the series in the next game and essentially forgotten by Song of Life.
Yes, yes, Yumi is supposed to have been the love of his life and he becomes basically a surrogate father to Haruka…but come on! He can date someone else! Haruka could have used a mum!
As a random side note, I was very impressed with how mature Haruka was. There was even a main quest where Kiryu was debating on the best life for his young ward. Despite my best efforts, he was talked into signing her up for the life of an idol. Haruka, having a mind of her own, was adamant that Kiryu would be able to protect her and that she didn’t need to become an idol (at least, not yet), as she enjoyed her time living in the orphanage.
Even if the drama of rival Yakuza gangs doesn’t interest you, there is also a vast array of mini-games. While I experimented with a few, the ones that stole much of my attention included the ever addictive claw machine and, of course, the Cabaret Club. I’m not ashamed to admit it, but I found running the Cabaret Club one of the most enjoyable parts of both Yakuza 0 and Yakuza Kiwami 2. Forget Majima’s Construction or Real Estate, ensuring that my clients were pleased by the hostesses was key. Despite being more than a year since I last played it, I was instantly able to pick up the cues, picking ‘Ladies Glass’ or ‘Refill Ice’ without a second thought. Sega, if you wish, you could release just the Cabaret Club portion of the game and there would be many eager to lick it up.
Combat also makes a strong return. Unlike Yakuza 0 and Yakuza Kiwami, the focus was on mostly one combat style. This made the game both easier and also a little more frustrating. I missed a little of the freedom that came from changing from beast to rush to brawler. How Kiryu gained experience also differed from previous titles. I thought it was actually quite inventive how gaining experience also tied into many of the different activities that are often overlooked. Food, in the Yakuza series has always been about replenishing one’s health. Not so in Yakuza Kiwami 2, which allowed one to also obtain very specific experience points. While I did not like that it was split into six sections, it also made one think about the food you wanted to each in order to unlock specific skills.
The sidestory featuring Majima Goro also proved an entertaining side romp for a couple of hours. It felt good to step back into his shoes though I didn’t much like the Mad Dog of Shimano’s fighting style. I also missed the ponytail and much more slick outfit he sported in Yakuza 0, but hey, beggars can’t be choosers, I suppose.

Somehow or other, Yakuza Kiwami 2 is greater than the sum of its parts. Though I found some of the side quests a little underwhelming (particularly without Pocket Fighter and Kiryu’s interaction with an entire host of children), I still found myself mildly entertained with various shenanigans. Boys Love, anyone?
The combat also proved to be intuitive and there was a whole host of activities one could get lost in. Unfortunately, due to my horrendous backlog, I wasn’t able to simply keep playing Cabaret Club. In saying that, though, I could always dive right back in and rake in the millions.
Yakuza Kiwami 2 is a gem of a game. I’ve not played the original on PlayStation 2, but I can see that quite a lot of love was put into this title. The writing was also quite strong and I cannot wait to see the rest of Kiryu’s story (hopefully in sporadic bursts throughout this year). Forget Year of the Rat, it’s the Year of Yakuza and the Dragon of Dojima!





















